Files
Fishing2/Assets/Obi/Samples/Common/SampleResources/Scripts/ActorBlinker.cs
2026-01-22 22:08:21 +08:00

32 lines
850 B
C#

using UnityEngine;
using Obi;
namespace Obi.Samples
{
[RequireComponent(typeof(ObiActor))]
public class ActorBlinker : MonoBehaviour
{
public Color neutralColor = Color.white;
public Color highlightColor = Color.red;
private ObiActor actor;
void Awake()
{
actor = GetComponent<ObiActor>();
}
public void Blink(int particleIndex)
{
if (actor.solver != null)
actor.solver.colors[particleIndex] = highlightColor;
}
void LateUpdate()
{
if (actor.solver != null)
for (int i = 0; i < actor.activeParticleCount; ++i)
actor.solver.colors[actor.solverIndices[i]] += (neutralColor - actor.solver.colors[actor.solverIndices[i]]) * Time.deltaTime * 5;
}
}
}