Files
Fishing2/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs

16 lines
611 B
C#

// Designed by KINEMATION, 2024.
using System.Collections.Generic;
using UnityEngine;
namespace KINEMATION.KAnimationCore.Runtime.Input
{
[CreateAssetMenu(fileName = "NewInputConfig", menuName = "KINEMATION/Input Config")]
public class UserInputConfig : ScriptableObject
{
public List<IntProperty> intProperties = new List<IntProperty>();
public List<FloatProperty> floatProperties = new List<FloatProperty>();
public List<BoolProperty> boolProperties = new List<BoolProperty>();
public List<VectorProperty> vectorProperties = new List<VectorProperty>();
}
}