44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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using System.Collections.Generic;
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namespace NBF
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{
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/// <summary> </summary>
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public partial class FishingPanel
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{
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public GObject this[string aKey] => ContentPane.GetChild(aKey);
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public override string UIPackName => "Fishing";
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public override string UIResName => "FishingPanel";
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[AutoFind(Name = "throwCtrl")]
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public Controller throwCtrl;
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[AutoFind(Name = "fishingState")]
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public Controller fishingState;
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[AutoFind(Name = "driveType")]
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public Controller driveType;
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[AutoFind(Name = "ThrowProgress")]
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public GProgressBar ThrowProgress;
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[AutoFind(Name = "TextFPS")]
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public GTextField TextFPS;
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[AutoFind(Name = "TextTime")]
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public GLabel TextTime;
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[AutoFind(Name = "FishingState")]
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public FishingStateInfo FishingState;
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[AutoFind(Name = "Interactive")]
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public InteractiveTag Interactive;
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[AutoFind(Name = "OperationTips")]
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public GList OperationTips;
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public override string[] GetDependPackages(){ return new string[] {"Common"}; }
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public static void Show(object param = null){ App.UI.OpenUI<FishingPanel>(param); }
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public static void Hide(){ App.UI.HideUI<FishingPanel>(); }
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public static void Del(){ App.UI.DestroyUI<FishingPanel>(); }
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}
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} |