Files
Fishing2/Assets/Scripts/UI/Bag/BagPanel.cs
2025-07-03 14:16:18 +08:00

60 lines
1.3 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using UnityEngine;
using NBC;
namespace NBF
{
public partial class BagPanel : UIPanel
{
protected override void OnInit()
{
base.OnInit();
Menu.OnTabChange += ChangeTab;
}
protected override void OnShow()
{
InputManager.OnUICanceled += OnUICanceled;
UseBottomMenu();
}
private void OnUICanceled(string action)
{
if (!IsTop) return;
if (action == InputDef.UI.SubPrev)
{
}
else if (action == InputDef.UI.SubNext)
{
}
else if (action == InputDef.UI.Up)
{
}
else if (action == InputDef.UI.Down)
{
}
}
private void ChangeTab(int index)
{
if (index < 0) return;
Log.Info($"Change tab index={index}");
}
private void UseBottomMenu()
{
BottomMenu.Use(this);
}
protected override void OnHide()
{
InputManager.OnUICanceled -= OnUICanceled;
}
protected override void OnDestroy()
{
base.OnDestroy();
}
}
}