Files
Fishing2/Assets/Scripts/Configs/Mem/WeightConfig.cs

26 lines
463 B
C#

using System;
using UnityEngine;
namespace NBF
{
[TableName("gameWeights")]
public partial class WeightConfig : ConfigGearBase
{
protected override string ModelRoot => "GameItemsPrefabs/";
public enum Type
{
Ball = 0,
Teardrop = 1,
Olive = 2
}
public Type type;
public float weight = 0.1f;
public int Level = 1;
public int amount = 1;
}
}