Files
Fishing2/Assets/Scripts/Fishing/Tackle/FLure.cs
2025-12-27 19:30:17 +08:00

17 lines
551 B
C#

using UnityEngine;
namespace NBF
{
public class FLure : FGearBase
{
protected override void OnInit()
{
transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
SetParent(Rod.lineHandler.LineConnector_1.transform);
}
}
}