Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/PlayerStats.cs
2026-01-01 23:09:08 +08:00

14 lines
477 B
C#

using Obvious.Soap.Attributes;
using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/soap-core-assets/scriptable-subassets")]
[CreateAssetMenu(menuName = "Soap/Examples/SubAssets/PlayerStats")]
public class PlayerStats : ScriptableObject
{
[SerializeField] [SubAsset] private FloatVariable _speed;
[SubAsset] public FloatVariable Health;
[SubAsset] public FloatVariable MaxHealth;
}
}