14 lines
477 B
C#
14 lines
477 B
C#
using Obvious.Soap.Attributes;
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[HelpURL("https://obvious-game.gitbook.io/soap/soap-core-assets/scriptable-subassets")]
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[CreateAssetMenu(menuName = "Soap/Examples/SubAssets/PlayerStats")]
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public class PlayerStats : ScriptableObject
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{
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[SerializeField] [SubAsset] private FloatVariable _speed;
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[SubAsset] public FloatVariable Health;
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[SubAsset] public FloatVariable MaxHealth;
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}
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} |