157 lines
4.5 KiB
C#
157 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace NBC.Asset.Editor
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{
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public static class EditUtil
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{
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public static async Task<string> GetHttpRequest(string url)
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{
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using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
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{
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webRequest.SendWebRequest();
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while (!webRequest.isDone)
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{
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await Task.Delay(100);
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}
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if (!string.IsNullOrEmpty(webRequest.error))
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{
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Debug.LogError(webRequest.error);
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return string.Empty;
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}
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Debug.Log(webRequest.downloadHandler.text);
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return webRequest.downloadHandler.text;
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}
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}
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public static void CopyToClipBoard(string str)
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{
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TextEditor text2Editor = new TextEditor
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{
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text = str
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};
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text2Editor.OnFocus();
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text2Editor.Copy();
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}
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public static string[] GetTagsArr(string tags)
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{
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if (!string.IsNullOrEmpty(tags))
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{
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return tags.Split(',');
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}
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return Array.Empty<string>();
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}
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public static void CopyToFolder(string filePath, string toPath)
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{
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if (!File.Exists(filePath)) return;
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CreateDirectory(Path.GetDirectoryName(toPath));
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if (File.Exists(toPath)) File.Delete(toPath);
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File.Copy(filePath, toPath);
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}
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public static void CreateDirectory(string path)
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{
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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}
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public static T GetAssetOrCreate<T>(string path) where T : ScriptableObject
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{
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var asset = AssetDatabase.LoadAssetAtPath<T>(path);
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if (asset != null) return asset;
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var cfgPath = Path.GetDirectoryName(path);
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if (!Directory.Exists(cfgPath))
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{
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Directory.CreateDirectory(cfgPath ?? string.Empty);
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}
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asset = ScriptableObject.CreateInstance<T>();
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AssetDatabase.CreateAsset(asset, path);
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AssetDatabase.SaveAssets();
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return asset;
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}
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public static string GetActiveBuildTargetName()
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{
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switch (EditorUserBuildSettings.activeBuildTarget)
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{
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case BuildTarget.Android:
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return "Android";
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case BuildTarget.StandaloneOSX:
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return "OSX";
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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return "Windows";
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case BuildTarget.iOS:
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return "iOS";
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case BuildTarget.WebGL:
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return "WebGL";
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case BuildTarget.StandaloneLinux64:
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return "Linux";
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default:
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return "Default";
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}
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}
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#region 窗口相关
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public static MultiColumnHeaderState.Column GetMultiColumnHeaderColumn(string name, int width = 100,
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int min = 80, int max = 200)
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{
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var val = new MultiColumnHeaderState.Column
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{
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headerContent = new GUIContent(name),
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minWidth = min,
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maxWidth = max,
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width = width,
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sortedAscending = true,
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headerTextAlignment = TextAlignment.Center,
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canSort = false,
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autoResize = true,
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allowToggleVisibility = false
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};
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return val;
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}
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#endregion
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#region 反射
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public static List<Type> FindAllSubclass<T>()
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{
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var listOfBs = (from domainAssembly in AppDomain.CurrentDomain.GetAssemblies()
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from assemblyType in domainAssembly.GetTypes()
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where typeof(T).IsAssignableFrom(assemblyType)
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select assemblyType).ToArray();
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List<Type> list = new List<Type>();
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foreach (var type in listOfBs)
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{
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if (type.IsSubclassOf(typeof(T)))
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{
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list.Add(type);
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}
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}
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return list;
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}
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#endregion
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}
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} |