Files
Fishing2/Assets/Scripts/NBC/Asset/Editor/Utils/EditUtil.cs

157 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Networking;
namespace NBC.Asset.Editor
{
public static class EditUtil
{
public static async Task<string> GetHttpRequest(string url)
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
webRequest.SendWebRequest();
while (!webRequest.isDone)
{
await Task.Delay(100);
}
if (!string.IsNullOrEmpty(webRequest.error))
{
Debug.LogError(webRequest.error);
return string.Empty;
}
Debug.Log(webRequest.downloadHandler.text);
return webRequest.downloadHandler.text;
}
}
public static void CopyToClipBoard(string str)
{
TextEditor text2Editor = new TextEditor
{
text = str
};
text2Editor.OnFocus();
text2Editor.Copy();
}
public static string[] GetTagsArr(string tags)
{
if (!string.IsNullOrEmpty(tags))
{
return tags.Split(',');
}
return Array.Empty<string>();
}
public static void CopyToFolder(string filePath, string toPath)
{
if (!File.Exists(filePath)) return;
CreateDirectory(Path.GetDirectoryName(toPath));
if (File.Exists(toPath)) File.Delete(toPath);
File.Copy(filePath, toPath);
}
public static void CreateDirectory(string path)
{
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
public static T GetAssetOrCreate<T>(string path) where T : ScriptableObject
{
var asset = AssetDatabase.LoadAssetAtPath<T>(path);
if (asset != null) return asset;
var cfgPath = Path.GetDirectoryName(path);
if (!Directory.Exists(cfgPath))
{
Directory.CreateDirectory(cfgPath ?? string.Empty);
}
asset = ScriptableObject.CreateInstance<T>();
AssetDatabase.CreateAsset(asset, path);
AssetDatabase.SaveAssets();
return asset;
}
public static string GetActiveBuildTargetName()
{
switch (EditorUserBuildSettings.activeBuildTarget)
{
case BuildTarget.Android:
return "Android";
case BuildTarget.StandaloneOSX:
return "OSX";
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
return "Windows";
case BuildTarget.iOS:
return "iOS";
case BuildTarget.WebGL:
return "WebGL";
case BuildTarget.StandaloneLinux64:
return "Linux";
default:
return "Default";
}
}
#region
public static MultiColumnHeaderState.Column GetMultiColumnHeaderColumn(string name, int width = 100,
int min = 80, int max = 200)
{
var val = new MultiColumnHeaderState.Column
{
headerContent = new GUIContent(name),
minWidth = min,
maxWidth = max,
width = width,
sortedAscending = true,
headerTextAlignment = TextAlignment.Center,
canSort = false,
autoResize = true,
allowToggleVisibility = false
};
return val;
}
#endregion
#region
public static List<Type> FindAllSubclass<T>()
{
var listOfBs = (from domainAssembly in AppDomain.CurrentDomain.GetAssemblies()
from assemblyType in domainAssembly.GetTypes()
where typeof(T).IsAssignableFrom(assemblyType)
select assemblyType).ToArray();
List<Type> list = new List<Type>();
foreach (var type in listOfBs)
{
if (type.IsSubclassOf(typeof(T)))
{
list.Add(type);
}
}
return list;
}
#endregion
}
}