64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using System;
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using System.IO;
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using UnityEngine;
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namespace NBC.Asset.Editor
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{
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[Serializable]
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public class BuildAsset
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{
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/// <summary>
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/// 资源路径
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/// </summary>
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public string Path;
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/// <summary>
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/// 可寻址地址
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/// </summary>
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public string Address;
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/// <summary>
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/// 资源类型
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/// </summary>
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public string Type;
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/// <summary>
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/// 资源所属的bundle包
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/// </summary>
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public string Bundle;
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/// <summary>
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/// 资源标签
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/// </summary>
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public string Tags;
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// /// <summary>
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// /// 资源依赖
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// /// </summary>
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// public string[] Dependencies = Array.Empty<string>();
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/// <summary>
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/// 资源所属组
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/// </summary>
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[HideInInspector] public GroupConfig Group;
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private long _size;
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public long Size
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{
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get
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{
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if (_size == 0)
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{
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if (File.Exists(Path))
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{
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FileInfo info = new FileInfo(Path);
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_size = info.Length;
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}
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}
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return _size;
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}
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}
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}
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} |