Files
Fishing2/Assets/Scripts/Fishing~/FReelEvents.cs

43 lines
1.1 KiB
C#

using UnityEngine;
public class FReelEvents : MonoBehaviour
{
private FReel reel;
private void Start()
{
reel = base.transform.parent.GetComponent<FReel>();
}
public void JoinHandKablak()
{
// if (reel.reelAsset.animator.GetFloat("Reeling") > 0f)
// {
// reel.kablagOpenState = false;
// }
// else
// {
// reel.Owner.InteractiveMainHand(reel.reelAsset.koblagHandle);
// }
}
public void UnjoinHandKablak()
{
// if (!reel.isHandOnHandle)
// {
// reel.Owner.InteractiveMainHand(null);
// if (reel.reelAsset.animator.GetBool("Unlock"))
// {
// reel.kablagOpenState = true;
// }
//
// if (reel.reelAsset.animator.GetBool("Lock"))
// {
// reel.kablagOpenState = false;
// }
//
// reel.reelAsset.animator.SetBool("Unlock", false);
// reel.reelAsset.animator.SetBool("Lock", false);
// }
}
}