Files
Fishing2/Assets/Scripts/Fishing/Player/PlayerArm.cs
2026-01-18 01:05:56 +08:00

29 lines
550 B
C#

using System;
using RootMotion.FinalIK;
using UnityEngine;
namespace NBF
{
public class PlayerArm : MonoBehaviour
{
public bool FixLowerArm;
public bool IsLeft;
public LimbIK IK;
public Transform LowerArm;
public Transform RodContainer;
public FingerRig FingerRig;
[HideInInspector] public float interactionTargetWeight;
private const int MaxFixEyeAngle = 15;
public void Awake()
{
}
private void LateUpdate()
{
}
}
}