16 lines
642 B
C#
16 lines
642 B
C#
using System;
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namespace UnityEngine.AzureSky
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{
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/// <summary>Thunder settings container.</summary>
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[Serializable] public sealed class AzureThunderSettings
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{
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/// <summary>The reference to the transform of the thunder prefab.</summary>
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public Transform transform { get => m_transform; set => m_transform = value; }
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[SerializeField] private Transform m_transform = null;
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/// <summary>The position to instantiate this thunder prefab.</summary>
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public Vector3 position { get => m_position; set => m_position = value; }
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[SerializeField] private Vector3 m_position = Vector3.zero;
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}
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} |