Files
Fishing2/Assets/Scripts/Common/Utils/ItemHelper.cs

64 lines
1.8 KiB
C#

using FairyGUI;
using NBC;
using UnityEngine;
namespace NBF.Utils
{
public static class ItemHelper
{
public static ItemType GetItemType(this uint id)
{
return (ItemType)(id / 10000);
}
public static string GetName(this uint id)
{
return Lan.Get($"Name_{id}");
}
public static string GetDesc(this uint id)
{
return Lan.Get($"Desc_{id}");
}
public static string GetIcon(this uint id)
{
//Assets/Resources/Icons/baitfrog.png
return $"Icons/{id}";
}
public static void SetIcon(this GLoader loader, uint id)
{
loader.url = id.GetIcon();
}
public static void SetIcon(this GComponent loader, uint id)
{
loader.icon = id.GetIcon();
}
#region
public static Color QualityColor0 = new Color(1, 1, 1, 0);
public static Color QualityColor1 = new Color(96 / 255f, 160 / 255f, 224 / 255f, 1);
public static Color QualityColor2 = new Color(0 / 255f, 138 / 255f, 255 / 255f, 1);
public static Color QualityColor3 = new Color(126 / 255f, 0 / 255f, 255 / 255f, 1);
public static Color QualityColor4 = new Color(220 / 255f, 50 / 255f, 50 / 255f, 1);
public static Color QualityColor5 = new Color(255 / 255f, 108 / 255f, 0 / 255f, 1);
public static Color GetItemQualityColor(uint quality)
{
return quality switch
{
1 => QualityColor1,
2 => QualityColor2,
3 => QualityColor3,
4 => QualityColor4,
5 => QualityColor5,
_ => QualityColor0
};
}
#endregion
}
}