Files
Fishing2/Assets/Scripts/NBC.Fantasy/Editor/Asset/Utils/ImportTools.cs
2025-11-12 17:24:02 +08:00

14 lines
335 B
C#

using UnityEditor;
namespace NBC.Editor
{
public class ImportAsset : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths)
{
Builder.Gather();
}
}
}