Files
Fishing2/Assets/Scripts/NBC.Fantasy/Editor/Asset/Settings/CollectorSetting.cs
2025-11-12 17:24:02 +08:00

24 lines
554 B
C#

using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace NBC.Editor
{
[FilePath("Assets/CollectorSetting.asset")]
public class CollectorSetting : ScriptableSingleton<CollectorSetting>
{
/// <summary>
/// 资源包
/// </summary>
public List<PackageConfig> Packages = new List<PackageConfig>();
public void Save()
{
#if UNITY_EDITOR
EditorUtility.SetDirty(CollectorSetting.Instance);
AssetDatabase.SaveAssets();
#endif
}
}
}