87 lines
1.6 KiB
C#
87 lines
1.6 KiB
C#
using NBF.Fishing2;
|
|
|
|
namespace NBF
|
|
{
|
|
public struct Wait_SceneChangeFinish : IWaitType
|
|
{
|
|
public int Error { get; set; }
|
|
}
|
|
|
|
// /// <summary>
|
|
// /// 相机模式切换
|
|
// /// </summary>
|
|
// public struct CameraChangeMode
|
|
// {
|
|
// public CameraShowMode Mode;
|
|
// public MapUnit Unit;
|
|
// }
|
|
|
|
/// <summary>
|
|
/// 开始切换场景
|
|
/// </summary>
|
|
public struct SceneChangeStart
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loading进度变化
|
|
/// </summary>
|
|
public struct LoadingProgress
|
|
{
|
|
public float Progress { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// 场景切换结束
|
|
/// </summary>
|
|
public struct SceneChangeFinish
|
|
{
|
|
/// <summary>
|
|
/// 是否首次切换场景
|
|
/// </summary>
|
|
public bool IsFirst { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// 场景创建成功事件
|
|
/// </summary>
|
|
public struct AfterCreateCurrentScene
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// 游戏启动成功事件
|
|
/// </summary>
|
|
public struct AppStartInitFinish
|
|
{
|
|
public bool IsRobot;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 登录完成
|
|
/// </summary>
|
|
public struct LoginFinish
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// 进入地图成功
|
|
/// </summary>
|
|
public struct EnterMapFinish
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// 角色创建完成
|
|
/// </summary>
|
|
public struct AfterUnitCreate
|
|
{
|
|
/// <summary>
|
|
/// 是否是主玩家
|
|
/// </summary>
|
|
public bool IsMainPlayer;
|
|
|
|
public MapUnit MapUnit;
|
|
// public UnitInfo UnitInfo;
|
|
}
|
|
} |