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Fishing2/Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Visualize.Crest.hlsl

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809 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef VISUALIZE_CREST_HLSL
#define VISUALIZE_CREST_HLSL
//
// WaveHarmonic.Crest.VisualizeDataTypes: static fields
//
#define VISUALIZEDATATYPES_ALBEDO (0)
#define VISUALIZEDATATYPES_DISPLACEMENT (1)
#define VISUALIZEDATATYPES_DYNAMIC_WAVES (2)
#define VISUALIZEDATATYPES_LEVEL (3)
#define VISUALIZEDATATYPES_FLOW (4)
#define VISUALIZEDATATYPES_FOAM (5)
#define VISUALIZEDATATYPES_SHADOW (6)
#define VISUALIZEDATATYPES_DEPTH (7)
#define VISUALIZEDATATYPES_CLIP (8)
#define VISUALIZEDATATYPES_SHORELINE_DISTANCE (9)
#define VISUALIZEDATATYPES_ABSORPTION (10)
#define VISUALIZEDATATYPES_SCATTERING (11)
#define VISUALIZEDATATYPES_CASCADES (12)
#endif