Files
Fishing2/Assets/ECM2/Walkthrough/4 - Extending a Character/4.1 - Custom Character/Scripts/SprintableCharacterInput.cs
2025-05-11 00:46:26 +08:00

70 lines
1.8 KiB
C#

using ECM2.Examples;
using UnityEngine.InputSystem;
namespace ECM2.Walkthrough.Ex41
{
/// <summary>
/// Extends CharacterInput adding support for Sprint InputAction.
/// </summary>
public class SprintableCharacterInput : CharacterInput
{
private SprintableCharacter _sprintableCharacter;
/// <summary>
/// Sprint InputAction.
/// </summary>
public InputAction sprintInputAction { get; set; }
/// <summary>
/// Sprint InputAction handler.
/// </summary>
public virtual void OnSprint(InputAction.CallbackContext context)
{
if (context.started)
_sprintableCharacter.Sprint();
else if (context.canceled)
_sprintableCharacter.StopSprinting();
}
protected override void InitPlayerInput()
{
base.InitPlayerInput();
// Setup Sprint input action handlers
sprintInputAction = inputActionsAsset.FindAction("Sprint");
if (sprintInputAction != null)
{
sprintInputAction.started += OnSprint;
sprintInputAction.canceled += OnSprint;
sprintInputAction.Enable();
}
}
protected override void DeinitPlayerInput()
{
base.DeinitPlayerInput();
if (sprintInputAction != null)
{
sprintInputAction.started -= OnSprint;
sprintInputAction.canceled -= OnSprint;
sprintInputAction.Disable();
sprintInputAction = null;
}
}
protected override void Awake()
{
base.Awake();
_sprintableCharacter = character as SprintableCharacter;
}
}
}