20 lines
364 B
C#
20 lines
364 B
C#
using UnityEngine;
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namespace UnityStandardAssets.Cameras
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{
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public abstract class PivotBasedCameraRig : AbstractTargetFollower
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{
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protected Transform m_Cam;
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protected Transform m_Pivot;
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protected Vector3 m_LastTargetPosition;
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protected virtual void Awake()
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{
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m_Cam = GetComponentInChildren<Camera>().transform;
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m_Pivot = m_Cam.parent;
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}
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}
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}
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