Files
Fishing2/Assets/Obi/Editor/RopeAndRod/ObiRopeMeshRendererEditor.cs
2026-01-01 22:00:33 +08:00

52 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi{
[CustomEditor(typeof(ObiRopeMeshRenderer)), CanEditMultipleObjects]
public class ObiRopeMeshRendererEditor : Editor
{
ObiRopeMeshRenderer renderer;
public void OnEnable(){
renderer = (ObiRopeMeshRenderer)target;
}
private void BakeMesh()
{
if (renderer != null && renderer.deformedMesh != null)
{
ObiEditorUtils.SaveMesh(renderer.deformedMesh, "Save deformed mesh", "rope mesh");
}
}
public override void OnInspectorGUI() {
serializedObject.UpdateIfRequiredOrScript();
if (GUILayout.Button("BakeMesh"))
{
BakeMesh();
}
Editor.DrawPropertiesExcluding(serializedObject,"m_Script");
// Apply changes to the serializedProperty
if (GUI.changed){
serializedObject.ApplyModifiedProperties();
renderer.UpdateRenderer(renderer.GetComponent<ObiRopeBase>());
}
}
}
}