147 lines
3.9 KiB
C#
147 lines
3.9 KiB
C#
namespace NBF
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{
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public static class States
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{
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public const uint None = 0;
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public static class Player
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{
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/// <summary>
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/// 闲置
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/// </summary>
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public const uint Idle = 2;
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/// <summary>
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/// 拿着鱼竿闲置
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/// </summary>
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public const uint RodIdle = 3;
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/// <summary>
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/// 等待抛竿,蓄力中
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/// </summary>
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public const uint WaitThrow = 4;
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/// <summary>
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/// 抛竿中
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/// </summary>
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public const uint Throw = 5;
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/// <summary>
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/// 钓鱼中
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/// </summary>
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public const uint Fishing = 6;
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/// <summary>
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/// 上鱼搏斗中
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/// </summary>
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public const uint Fight = 7;
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/// <summary>
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/// 展示鱼获
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/// </summary>
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public const uint ShowFish = 8;
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}
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public static class Fish
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{
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/// <summary>
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/// 攻击
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/// </summary>
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public const uint Attack = 1;
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/// <summary>
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/// 吃饵
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/// </summary>
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public const uint Bite = 2;
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/// <summary>
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/// 销毁
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/// </summary>
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public const uint Destroy = 3;
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/// <summary>
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/// 逃避
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/// </summary>
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public const uint Escape = 4;
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/// <summary>
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/// 中钩
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/// </summary>
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public const uint Hooked = 5;
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/// <summary>
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/// 捕食攻击
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/// </summary>
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public const uint PredatorAttack = 6;
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/// <summary>
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/// 捕食者游泳
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/// </summary>
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public const uint PredatorSwim = 7;
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/// <summary>
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/// 显示大鱼
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/// </summary>
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public const uint ShowBig = 8;
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/// <summary>
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/// 显示小鱼
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/// </summary>
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public const uint ShowSmall = 9;
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/// <summary>
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/// 游动
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/// </summary>
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public const uint Swim = 10;
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/// <summary>
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/// 游走
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/// </summary>
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public const uint SwimAway = 11;
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}
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public static class Float
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{
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public const uint Broken = 1;
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public const uint Floating = 2;
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public const uint Flying = 3;
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public const uint Hanging = 4;
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public const uint Hidden = 5;
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public const uint Hitched = 6;
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public const uint IdlePitch = 7;
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public const uint OnTip = 8;
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public const uint Pitching = 9;
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public const uint ShowBigFish = 10;
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public const uint ShowItem = 11;
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public const uint ShowSmallFish = 12;
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public const uint Swallowed = 13;
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}
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public static class Hook
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{
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public const uint Floating = 1;
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public const uint Flying = 2;
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public const uint Hanging = 3;
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public const uint Hidden = 4;
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public const uint Hitched = 5;
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public const uint Showing = 6;
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}
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public static class Lure
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{
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public const uint Broken = 1;
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public const uint Floating = 2;
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public const uint Flying = 3;
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public const uint Hanging = 4;
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public const uint Hidden = 5;
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public const uint Hitched = 6;
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public const uint IdlePitch = 7;
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public const uint OnTip = 8;
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public const uint Pitching = 9;
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public const uint ShowBigFish = 10;
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public const uint ShowItem = 11;
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public const uint ShowSmallFish = 12;
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public const uint Swallowed = 13;
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}
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}
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} |