Files
Fishing2/Packages/com.waveharmonic.crest/Runtime/Scripts/Time/DefaultTimeProvider.cs
2026-01-01 22:00:33 +08:00

52 lines
1.1 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
namespace WaveHarmonic.Crest
{
/// <summary>
/// Default time provider - sets the water time to Unity's game time.
/// </summary>
sealed class DefaultTimeProvider : ITimeProvider
{
public float Time
{
get
{
#if UNITY_EDITOR
if (UnityEngine.Application.isPlaying)
{
return UnityEngine.Time.time;
}
else
{
return WaterRenderer.LastUpdateEditorTime;
}
#else
return UnityEngine.Time.time;
#endif
}
}
public float Delta
{
get
{
#if UNITY_EDITOR
if (UnityEngine.Application.isPlaying)
{
return UnityEngine.Time.deltaTime;
}
else
{
return 1f / 20f;
}
#else
return UnityEngine.Time.deltaTime;
#endif
;
}
}
}
}