Files
Fishing2/Packages/com.waveharmonic.crest/Editor/Scripts/Utility/Shared/Inspector.Validation.cs
2026-01-01 22:00:33 +08:00

159 lines
7.4 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
namespace WaveHarmonic.Crest.Editor
{
partial class Inspector
{
static readonly bool s_GroupMessages = false;
static GUIContent s_JumpButtonContent = null;
static GUIContent s_FixButtonContent = null;
protected virtual void RenderValidationMessages()
{
// Enable rich text in help boxes. Store original so we can revert since this might be a "hack".
var styleRichText = GUI.skin.GetStyle("HelpBox").richText;
GUI.skin.GetStyle("HelpBox").richText = true;
// This is a static list so we need to clear it before use. Not sure if this will ever be a threaded
// operation which would be an issue.
foreach (var messages in ValidatedHelper.s_Messages)
{
messages.Clear();
}
ValidatedHelper.ExecuteValidators(target, ValidatedHelper.HelpBox);
// We only want space before and after the list of help boxes. We don't want space between.
var needsSpaceAbove = true;
var needsSpaceBelow = false;
// We loop through in reverse order so errors appears at the top.
for (var messageTypeIndex = 0; messageTypeIndex < ValidatedHelper.s_Messages.Length; messageTypeIndex++)
{
var messages = ValidatedHelper.s_Messages[messageTypeIndex];
if (messages.Count > 0)
{
if (needsSpaceAbove)
{
// Double space looks good at top.
EditorGUILayout.Space();
// EditorGUILayout.Space();
needsSpaceAbove = false;
}
needsSpaceBelow = true;
// Map Validated.MessageType to HelpBox.MessageType.
var messageType = (MessageType)ValidatedHelper.s_Messages.Length - messageTypeIndex;
if (s_GroupMessages)
{
// We join the messages together to reduce vertical space since HelpBox has padding, borders etc.
var joinedMessage = messages[0]._Message;
// Format as list if we have more than one message.
if (messages.Count > 1) joinedMessage = $"- {joinedMessage}";
for (var messageIndex = 1; messageIndex < messages.Count; messageIndex++)
{
joinedMessage += $"\n- {messages[messageIndex]}";
}
EditorGUILayout.HelpBox(joinedMessage, messageType);
}
else
{
foreach (var message in messages)
{
EditorGUILayout.BeginHorizontal();
var fixDescription = message._FixDescription;
var originalGUIEnabled = GUI.enabled;
if (message._Action != null)
{
fixDescription += " Click the fix/repair button on the right to fix.";
if ((message._Action == ValidatedHelper.FixAddMissingMathPackage || message._Action == ValidatedHelper.FixAddMissingBurstPackage) && PackageManagerHelpers.IsBusy)
{
GUI.enabled = false;
}
}
EditorGUILayout.HelpBox($"{message._Message} {fixDescription}", messageType);
// Jump to object button.
if (message._Object != null)
{
// Selection.activeObject can be message._object.gameObject instead of the component
// itself. We soft cast to MonoBehaviour to get the gameObject for comparison.
// Alternatively, we could always pass gameObject instead of "this".
var casted = message._Object as MonoBehaviour;
if (Selection.activeObject != message._Object && (casted == null || casted.gameObject != Selection.activeObject))
{
s_JumpButtonContent ??= new(EditorGUIUtility.FindTexture("scenepicking_pickable_hover@2x"), "Jump to object to resolve issue");
if (GUILayout.Button(s_JumpButtonContent, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
Selection.activeObject = message._Object;
}
}
}
// Fix the issue button.
if (message._Action != null)
{
s_FixButtonContent ??= new(EditorGUIUtility.FindTexture("SceneViewTools"));
if (message._FixDescription != null)
{
var sanitisedFixDescr = Regex.Replace(message._FixDescription, @"<[^<>]*>", "'");
s_FixButtonContent.tooltip = $"Apply fix: {sanitisedFixDescr}";
}
else
{
s_FixButtonContent.tooltip = "Fix issue";
}
if (GUILayout.Button(s_FixButtonContent, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
// Run fix function
var serializedObject = new SerializedObject(message._Object);
// Property is optional.
var property = message._PropertyPath != null ? serializedObject?.FindProperty(message._PropertyPath) : null;
var oldValue = property?.boxedValue;
message._Action.Invoke(serializedObject, property);
if (serializedObject.ApplyModifiedProperties())
{
// SerializedObject does this for us, but gives the history item a nicer label.
Undo.RecordObject(message._Object, s_FixButtonContent.tooltip);
DecoratedDrawer.OnChange(property, oldValue);
}
}
}
GUI.enabled = originalGUIEnabled;
EditorGUILayout.EndHorizontal();
}
}
}
}
if (needsSpaceBelow)
{
// EditorGUILayout.Space();
}
// Revert skin since it persists.
GUI.skin.GetStyle("HelpBox").richText = styleRichText;
}
}
}