Files
Fishing2/Assets/Scripts/Fishing/Tackle/FHook.cs
2025-12-27 19:30:17 +08:00

26 lines
787 B
C#

using UnityEngine;
namespace NBF
{
public class FHook : FGearBase
{
public HookAsset hookAsset;
private void Awake()
{
hookAsset = GetComponent<HookAsset>();
}
protected override void OnInit()
{
transform.position = Rod.lineHandler.LineConnector_2.transform.position;
transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
SetParent(Rod.lineHandler.LineConnector_2.transform);
// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
// var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
// joint.connectedBody = target;
}
}
}