Files
Fishing2/Assets/Scripts/Fishing/Tackle/FBobber.cs
2025-12-27 19:30:17 +08:00

16 lines
472 B
C#

using UnityEngine;
namespace NBF
{
public class FBobber : FGearBase
{
protected override void OnInit()
{
transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Bobber.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
SetParent(Rod.lineHandler.LineConnector_1.transform);
}
}
}