Files
Fishing2/Packages/com.nwh.common/Runtime/Demo/RigidbodyFPSControllerEditor.cs
2026-02-27 17:44:21 +08:00

58 lines
1.9 KiB
C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#if UNITY_EDITOR
#region
using NWH.NUI;
using UnityEditor;
#endregion
namespace NWH.Common.Demo.Editor
{
/// <summary>
/// Custom inspector for RigidbodyFPSController demo component.
/// </summary>
[CustomEditor(typeof(RigidbodyFPSController))]
[CanEditMultipleObjects]
public class RigidbodyFPSControllerEditor : NUIEditor
{
/// <summary>
/// Draws custom inspector GUI for RigidbodyFPSController.
/// </summary>
/// <returns>True if inspector should continue drawing</returns>
public override bool OnInspectorNUI()
{
if (!base.OnInspectorNUI())
{
return false;
}
drawer.Field("gravity");
drawer.Field("maximumY");
drawer.Field("maxVelocityChange");
drawer.Field("minimumY");
drawer.Field("sensitivityX");
drawer.Field("sensitivityY");
drawer.Field("speed");
drawer.EndEditor(this);
return true;
}
public override bool UseDefaultMargins()
{
return false;
}
}
}
#endif