Files
Fishing2/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs

34 lines
647 B
C#

using System;
using UnityEngine;
namespace KINEMATION.KAnimationCore.Runtime.Input
{
[Serializable]
public struct BoolProperty
{
public string name;
public bool defaultValue;
}
[Serializable]
public struct IntProperty
{
public string name;
public int defaultValue;
}
[Serializable]
public struct FloatProperty
{
public string name;
public float defaultValue;
public float interpolationSpeed;
}
[Serializable]
public struct VectorProperty
{
public string name;
public Vector4 defaultValue;
}
}