Files
Fishing2/Assets/Scripts/UI/Login/LoginPanel.cs
2025-10-14 17:58:49 +08:00

94 lines
2.5 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using FairyGUI;
using UnityEngine;
using NBC;
using NBC.Entitas;
using NBF.Fishing2;
using UnityEngine.InputSystem;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class LoginPanel : UIPanel
{
protected override void OnInit()
{
this.AutoAddClick(OnClick);
Game.Input.OnPlayerPerformed += OnPlayerCanceled;
Game.Input.OnPlayerPerformed += OnPlayerPerformed;
Game.Input.OnPlayerValueCanceled += OnPlayerValueCanceled;
Game.Input.OnPlayerValuePerformed += OnPlayerValuePerformed;
}
private bool _isRun;
private void OnPlayerPerformed(string action)
{
if (action == "Run")
{
_isRun = true;
}
Log.Info($"OnPlayerPerformed action = {action}");
}
private void OnPlayerCanceled(string action)
{
if (action == "Run")
{
_isRun = false;
}
Log.Info($"OnPlayerCanceled action = {action}");
}
private void OnPlayerValueCanceled(InputAction.CallbackContext context)
{
var name = context.action.name;
if (name == "Move")
{
var v2 = context.ReadValue<Vector2>();
Log.Info($"OnPlayerValueCanceled name={name} v2={v2}");
}
}
private void OnPlayerValuePerformed(InputAction.CallbackContext context)
{
var name = context.action.name;
if (name == "Move")
{
var v2 = context.ReadValue<Vector2>();
Log.Info($"OnPlayerValuePerformed name={name} v2={v2}");
}
}
private void OnClick(GComponent btn)
{
if (btn == BtnLogin)
{
OnLoginClick().Coroutine();
}
}
private async FTask OnLoginClick()
{
await LoginHelper.Login(InputAccount.text);
BagPanel.Show();
// FishingShopPanel.Show();
// var mapId = role.Info.MapId;
// if (mapId == 0)
// {
// Log.Warning("账号没有进入过地图,进入新手引导地图");
// mapId = 99;
// }
// await MapHelper.EnterMap(mapId, role.RoomCode);
// await MapHelper.EnterMap(99);
Del();
}
}
}