184 lines
6.0 KiB
C#
184 lines
6.0 KiB
C#
using UnityEngine;
|
|
|
|
namespace NBF
|
|
{
|
|
public static class PrefabCreator
|
|
{
|
|
#region 轮
|
|
|
|
public static ReelAsset Create(this GameReels self, Transform parent, bool isPreview = false)
|
|
{
|
|
ReelAsset ret = null;
|
|
var prefab = self.Instantiate(parent);
|
|
|
|
prefab.transform.localPosition = Vector3.zero;
|
|
prefab.transform.localRotation = Quaternion.identity;
|
|
|
|
if (prefab.TryGetComponent<ReelAsset>(out var reel))
|
|
{
|
|
ret = reel;
|
|
|
|
if (!isPreview)
|
|
{
|
|
prefab.AddComponent<FReel>();
|
|
// prefab.AddJoint();
|
|
// var dis = prefab.AddComponent<FWaterDisplacement>();
|
|
// dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom;
|
|
// dis.objectDisplacement = 2;
|
|
// dis.outwaterMass = 0.1f;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region 浮漂
|
|
|
|
public static BobberAsset Create(this GameFloats self, Transform parent, bool isPreview = false)
|
|
{
|
|
BobberAsset ret = null;
|
|
var prefab = self.Instantiate(parent);
|
|
|
|
prefab.transform.localPosition = Vector3.zero;
|
|
prefab.transform.localRotation = Quaternion.identity;
|
|
|
|
if (prefab.TryGetComponent<BobberAsset>(out var lure))
|
|
{
|
|
ret = lure;
|
|
|
|
if (!isPreview)
|
|
{
|
|
prefab.AddComponent<FFloat>();
|
|
prefab.AddJoint();
|
|
var dis = prefab.AddComponent<FWaterDisplacement>();
|
|
dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom;
|
|
dis.objectDisplacement = 2;
|
|
dis.outwaterMass = 0.1f;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region 饵
|
|
|
|
public static LureAsset Create(this GameLures self, Transform parent, bool isPreview = false)
|
|
{
|
|
LureAsset ret = null;
|
|
var prefab = self.Instantiate(parent);
|
|
|
|
|
|
if (prefab.TryGetComponent<LureAsset>(out var lure))
|
|
{
|
|
ret = lure;
|
|
|
|
if (!isPreview)
|
|
{
|
|
prefab.AddComponent<FLure>();
|
|
prefab.AddJoint();
|
|
var rigidbody = prefab.GetComponent<Rigidbody>();
|
|
rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
|
rigidbody.linearDamping = 0.5f;
|
|
var dis = prefab.AddComponent<FWaterDisplacement>();
|
|
// dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom;
|
|
// dis.objectDisplacement = 2;
|
|
dis.outwaterMass = 0.5f;
|
|
}
|
|
|
|
if (lure.hookPoints != null && lure.hookPoints.Length > 0)
|
|
{
|
|
for (int i = 0; i < lure.hookPoints.Length; i++)
|
|
{
|
|
var hookPoint = lure.hookPoints[i];
|
|
var hook = self.hook[0];
|
|
var hookConfig = GameHooks.Get(hook);
|
|
var hookAsset = hookConfig.Create(hookPoint, true);
|
|
hookAsset.transform.localPosition = Vector3.zero;
|
|
hookAsset.transform.localRotation = Quaternion.identity;
|
|
var configurableJoint = hookAsset.GetComponent<ConfigurableJoint>();
|
|
configurableJoint.connectedBody = prefab.GetComponent<Rigidbody>();
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public static BaitAsset Create(this GameBaits self, Transform parent, bool isPreview = false)
|
|
{
|
|
var prefab = self.Instantiate(parent);
|
|
BaitAsset ret = null;
|
|
if (prefab.TryGetComponent<BaitAsset>(out var hook))
|
|
{
|
|
ret = hook;
|
|
}
|
|
|
|
prefab.transform.localPosition = Vector3.zero;
|
|
prefab.transform.localRotation = Quaternion.identity;
|
|
if (!isPreview)
|
|
{
|
|
prefab.AddComponent<FBait>();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region 钩
|
|
|
|
public static HookAsset Create(this GameHooks self, Transform parent, bool isPreview = false)
|
|
{
|
|
var prefab = self.Instantiate(parent);
|
|
HookAsset ret = null;
|
|
if (prefab.TryGetComponent<HookAsset>(out var hook))
|
|
{
|
|
ret = hook;
|
|
}
|
|
|
|
prefab.transform.localPosition = Vector3.zero;
|
|
prefab.transform.localRotation = Quaternion.identity;
|
|
if (!isPreview)
|
|
{
|
|
prefab.AddComponent<FHook>();
|
|
var d = prefab.AddComponent<FWaterDisplacement>();
|
|
d.outwaterMass = 0.1f;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region 工具
|
|
|
|
public static void AddJoint(this GameObject prefab)
|
|
{
|
|
var rigidbody = prefab.GetComponent<Rigidbody>();
|
|
if (rigidbody == null)
|
|
{
|
|
rigidbody = prefab.AddComponent<Rigidbody>();
|
|
}
|
|
|
|
var configurableJoint = prefab.GetComponent<ConfigurableJoint>();
|
|
if (configurableJoint == null)
|
|
{
|
|
configurableJoint = prefab.AddComponent<ConfigurableJoint>();
|
|
}
|
|
|
|
configurableJoint.xMotion = ConfigurableJointMotion.Locked;
|
|
configurableJoint.yMotion = ConfigurableJointMotion.Locked;
|
|
configurableJoint.zMotion = ConfigurableJointMotion.Locked;
|
|
// configurableJoint.angularXMotion = ConfigurableJointMotion.Limited;
|
|
// configurableJoint.angularYMotion = ConfigurableJointMotion.Limited;
|
|
// configurableJoint.angularZMotion = ConfigurableJointMotion.Limited;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |