59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using NWH.Common.CoM;
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using UnityEngine;
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#endregion
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namespace NWH.DWP2.WaterObjects
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{
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/// <summary>
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/// Calculates mass of a Rigidbody from the children that have MassFromVolume script attached.
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/// </summary>
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[RequireComponent(typeof(Rigidbody))]
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public class MassFromChildren : MonoBehaviour
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{
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private Rigidbody _rb;
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private string _result;
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/// <summary>
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/// Calculates the total mass from all child MassFromVolume components and applies it to the Rigidbody.
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/// Also updates the VariableCenterOfMass component if present.
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/// </summary>
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public void Calculate()
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{
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_rb = GetComponent<Rigidbody>();
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float massSum = 0;
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_result = "Calculated mass from: ";
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foreach (MassFromVolume mam in GetComponentsInChildren<MassFromVolume>())
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{
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massSum += mam.mass;
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_result += $"{mam.name} ({mam.mass})";
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}
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_result += $". Total mass: {massSum}.";
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Debug.Log(_result);
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if (massSum > 0.001f)
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{
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_rb.mass = massSum;
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VariableCenterOfMass vcom = GetComponent<VariableCenterOfMass>();
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if (vcom != null)
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{
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vcom.baseMass = massSum;
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}
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}
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}
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}
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} |