84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.Collections.Generic;
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using FairyGUI;
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using NBC;
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using NUnit.Framework;
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using UnityEngine;
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using UIPanel = NBC.UIPanel;
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namespace NBF
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{
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public class ShopGearData
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{
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public string title;
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}
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public partial class FishingShopPanel : UIPanel
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{
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protected override void OnInit()
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{
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base.OnInit();
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this.AutoAddClick(OnClick);
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IsShowCursor = true;
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List<TabItemData> tabItemList = new List<TabItemData>();
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for (int i = 0; i < 10; i++)
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{
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TabItemData tabItem = new TabItemData();
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tabItem.Key = $"Tab_{i}";
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for (int j = 0; j < 5; j++)
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{
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TabItemData tabSubItem = new TabItemData();
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tabSubItem.Key = $"SubTab_{j}";
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var count = Random.Range(2, 5);
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for (int k = 0; k < count; k++)
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{
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var item = new ShopGearData
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{
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title = $"Item:{i}-{j}-{k}"
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};
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tabSubItem.Items.Add(item);
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}
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tabItem.Children.Add(tabSubItem);
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}
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tabItemList.Add(tabItem);
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}
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ItemList.SetData(tabItemList, true, true);
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}
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protected override void OnShow()
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{
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base.OnShow();
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UseBottomMenu();
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}
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private void UseBottomMenu()
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{
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BottomMenu.Use(this);
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}
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private void OnClickItem(object item)
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{
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if (item is not ShopGearItem shopGearItem) return;
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Log.Info($"click item ={shopGearItem.GearData.title}");
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}
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private void OnClick(GComponent btn)
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{
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// if (btn == BtnClose)
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// {
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// Hide();
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// }
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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}
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}
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} |