55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using NBC;
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using NBC.Entitas;
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using NBC.Entitas.Interface;
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namespace NBF.Fishing2
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{
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public class Role : Entity
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{
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public string RoomCode { get; set; }
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public RoleInfo Info { get; set; }
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public class RoleDestroySystem : DestroySystem<Role>
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{
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protected override void Destroy(Role self)
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{
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self.RoomCode = string.Empty;
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self.Info = null;
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}
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}
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public class RoleAwakeSystem : AwakeSystem<Role>
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{
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protected override void Awake(Role self)
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{
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// self.AddComponent<RoleBag>();
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// self.AddComponent<RoleFishBag>();
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}
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}
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public async FTask GetRoleInfo()
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{
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var response = (Game2C_GetRoleInfoResponse)await Net.Call(new C2Game_GetRoleInfoRequest());
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RoomCode = response.RoomCode;
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Info = response.RoleInfo;
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}
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public MapUnitInfo GetMapUnitInfo()
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{
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MapUnitInfo mapUnit = new MapUnitInfo();
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mapUnit.Id = Id;
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mapUnit.RoleInfo = new RoleSimpleInfo()
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{
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RoleId = Id,
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NickName = Info.BaseInfo.NickName,
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Head = Info.BaseInfo.Head,
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Country = Info.BaseInfo.Country,
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Level = Info.BaseInfo.Level,
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// Vip = Info.BaseInfo.Vip
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};
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return mapUnit;
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}
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}
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} |