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Fishing2/Packages/com.waveharmonic.crest/package.json
2026-01-31 00:32:49 +08:00

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{
"name": "com.waveharmonic.crest",
"version": "5.7.0",
"displayName": "Crest",
"description": "An advanced water system for Unity.",
"unity": "2022.3",
"unityRelease": "62f3",
"hideInEditor": false,
"documentationUrl": "https://docs.crest.waveharmonic.com/About/Introduction.html",
"changelogUrl": "https://docs.crest.waveharmonic.com/About/History.html",
"author": {
"name": "Wave Harmonic",
"email": "support@waveharmonic.com",
"url": "https://waveharmonic.com/"
},
"keywords": [],
"samples": [
{
"displayName": "Main",
"description": "A simple sample scene",
"path": "Samples~/Main"
},
{
"displayName": "Examples",
"description": "Contains several examples of less common use cases in one scene. Highly recommended.",
"path": "Samples~/Examples"
},
{
"displayName": "Ripples",
"description": "An example of manipulating inputs to generate dynamic ripples.",
"path": "Samples~/Ripples"
},
{
"displayName": "Wakes",
"description": "Demonstrates wakes using the Sphere Water Interaction.",
"path": "Samples~/Wakes"
},
{
"displayName": "Waterfall",
"description": "An example of kitbashing a waterfall using various inputs.",
"path": "Samples~/Waterfall"
},
{
"displayName": "Boats",
"description": "Simple examples using boats.",
"path": "Samples~/Boats"
}
],
"dependencies": {
"com.unity.render-pipelines.core": "14.0.12",
"com.unity.shadergraph": "14.0.12"
}
}