108 lines
3.2 KiB
C#
108 lines
3.2 KiB
C#
// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#if d_UnityURP
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace WaveHarmonic.Crest
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{
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sealed class MaskRendererURP : MaskRenderer
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{
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readonly MaskRenderPass _MaskRenderPass = new();
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public MaskRendererURP(WaterRenderer water) : base(water) { }
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public override void OnBeginCameraRendering(Camera camera)
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{
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if (!ShouldExecute(camera))
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{
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return;
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}
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_MaskRenderPass._Renderer = this;
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_MaskRenderPass.EnqueuePass(camera);
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}
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public override void OnEndCameraRendering(Camera camera)
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{
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}
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sealed partial class MaskRenderPass : ScriptableRenderPass
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{
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const string k_Name = "Crest.DrawMask";
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internal MaskRenderer _Renderer;
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public MaskRenderPass()
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{
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// Will always execute and matrices will be ready.
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renderPassEvent = RenderPassEvent.BeforeRenderingPrePasses;
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}
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internal void EnqueuePass(Camera camera)
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{
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// TODO: check if we need to even enqueue a pass
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var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer;
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#if UNITY_EDITOR
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if (renderer == null)
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{
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return;
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}
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#endif
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_Renderer.Allocate();
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// Enqueue the pass. This happens every frame.
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renderer.EnqueuePass(this);
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}
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#if UNITY_6000_0_OR_NEWER
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class PassData
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{
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public UniversalCameraData _CameraData;
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public MaskRenderer _Renderer;
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}
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public override void RecordRenderGraph(UnityEngine.Rendering.RenderGraphModule.RenderGraph graph, ContextContainer frame)
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{
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using (var builder = graph.AddUnsafePass<PassData>(k_Name, out var data))
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{
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builder.AllowPassCulling(false);
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data._CameraData = frame.Get<UniversalCameraData>();
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data._Renderer = _Renderer;
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builder.SetRenderFunc<PassData>((data, context) =>
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{
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var buffer = CommandBufferHelpers.GetNativeCommandBuffer(context.cmd);
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data._Renderer.ReAllocate(data._CameraData.cameraTargetDescriptor);
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data._Renderer.Execute(data._CameraData.camera, buffer);
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});
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}
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}
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#endif
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#if URP_COMPATIBILITY_MODE
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#if UNITY_6000_0_OR_NEWER
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[System.Obsolete]
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#endif
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public override void Execute(ScriptableRenderContext context, ref RenderingData data)
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{
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var buffer = CommandBufferPool.Get(k_Name);
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_Renderer.ReAllocate(data.cameraData.cameraTargetDescriptor);
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_Renderer.Execute(data.cameraData.camera, buffer);
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context.ExecuteCommandBuffer(buffer);
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CommandBufferPool.Release(buffer);
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}
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#endif
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}
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}
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}
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#endif // d_UnityURP
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