Files
Fishing2/Packages/com.waveharmonic.crest/Runtime/Scripts/Assembly.cs
2026-01-31 00:32:49 +08:00

35 lines
1.7 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
// Define empty namespaces for when assemblies are not present.
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Ripples")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Waterfall")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Paint")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Paint.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Scripting")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.ShallowWater")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.ShallowWater.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Splines")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Splines.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Watercraft")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Watercraft.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Whirlpool")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Whirlpool.Editor")]
namespace UnityEngine.InputSystem { }
namespace UnityEngine.Rendering.HighDefinition { }
namespace UnityEngine.Rendering.RenderGraphModule { }
namespace UnityEngine.Rendering.Universal { }
namespace WaveHarmonic.Crest.Editor { }
namespace WaveHarmonic.Crest.Paint { }
namespace WaveHarmonic.Crest.Splines { }
namespace WaveHarmonic.Crest.RelativeSpace { }