Files
Fishing2/Assets/Scripts/Editor/RopeEditor.cs

57 lines
1.4 KiB
C#

using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Rope))]
public class RopeFishLineEditor : Editor
{
private Rope _target;
void OnEnable()
{
_target = target as Rope;
// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("增加0.5长度"))
{
_target.AddTargetLength(0.5f);
}
if (GUILayout.Button("减小0.5长度"))
{
_target.AddTargetLength(-0.5f);
}
if (GUILayout.Button("增加0.1长度"))
{
_target.AddTargetLength(0.1f);
}
if (GUILayout.Button("减小0.1长度"))
{
_target.AddTargetLength(-0.1f);
}
if (GUILayout.Button("增加0.01长度"))
{
_target.AddTargetLength(0.01f);
}
if (GUILayout.Button("减小0.01长度"))
{
_target.AddTargetLength(-0.01f);
}
if (GUILayout.Button("打印总长度"))
{
Debug.Log($"总长度={_target.GetCurrentLength()} 目标长度={_target.GetTargetLength()}");
}
// serializedObject.Update();
// EditorGUILayout.PropertyField(lookAtPoint);
// serializedObject.ApplyModifiedProperties();
}
}