Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/SaveReader.cs
2026-01-01 23:09:08 +08:00

34 lines
1.1 KiB
C#

using TMPro;
using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/5_scriptablesaves/save-reader")]
public class SaveReader : MonoBehaviour
{
[SerializeField] private ScriptableSaveExample _scriptableSaveExample;
[SerializeField] private TextMeshProUGUI _nameText;
private void Awake()
{
_scriptableSaveExample.OnLoaded += RefreshText;
_scriptableSaveExample.OnSaved += RefreshText;
_scriptableSaveExample.OnDeleted += RefreshText;
if (_scriptableSaveExample.LoadMode == ScriptableSaveBase.ELoadMode.Automatic)
RefreshText();
}
private void OnDestroy()
{
_scriptableSaveExample.OnLoaded -= RefreshText;
_scriptableSaveExample.OnSaved -= RefreshText;
_scriptableSaveExample.OnDeleted -= RefreshText;
}
private void RefreshText()
{
_nameText.text = _scriptableSaveExample.LastSerializedJson;
}
}
}