Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/PositionSaver.cs
2026-01-01 23:09:08 +08:00

20 lines
524 B
C#

using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/saving-variable-values")]
public class PositionSaver : MonoBehaviour
{
[SerializeField] private Vector3Variable _vector3Variable = null;
private void Start()
{
transform.position = _vector3Variable.Value;
}
private void Update()
{
_vector3Variable.Value = transform.position;
}
}
}