Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/PlayerNotifier.cs
2026-01-01 23:09:08 +08:00

26 lines
769 B
C#

using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")]
public class PlayerNotifier : MonoBehaviour
{
[SerializeField] private PlayerVariable _playerVariable = null;
private readonly float _delay = 1.5f;
private float _timer = 0f;
private void Update()
{
_timer += Time.deltaTime;
if (_timer >= _delay)
{
//perform any actions on the player!
//not need to find the player in the scene, or to access it via a singleton
_playerVariable.Value.Notify();
_timer = 0;
}
}
}
}