Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/PlayerInput.cs
2026-01-01 23:09:08 +08:00

24 lines
718 B
C#

using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/1_scriptablevariables/solving-dependencies")]
public class PlayerInput : MonoBehaviour
{
[SerializeField] private BoolVariable _inputsEnabled = null;
[SerializeField] private Vector2Variable _inputs = null;
private Vector2 _currentInput = Vector2.zero;
void Update()
{
if (!_inputsEnabled.Value)
return;
_currentInput.x = Input.GetAxis("Horizontal");
_currentInput.y = Input.GetAxis("Vertical");
_inputs.Value = _currentInput;
}
}
}