Files
Fishing2/Assets/Obvious/Soap/Examples/Content/Scripts/PlayerEvents.cs
2026-01-01 23:09:08 +08:00

14 lines
544 B
C#

using Obvious.Soap.Attributes;
using UnityEngine;
namespace Obvious.Soap.Example
{
[HelpURL("https://obvious-game.gitbook.io/soap/scene-documentation/7_scriptablesubassets")]
[CreateAssetMenu(menuName = "Soap/Examples/SubAssets/PlayerEvents")]
public class PlayerEvents : ScriptableObject
{
[SerializeField] [SubAsset] private ScriptableEventInt _onDamaged;
[SerializeField] [SubAsset] private ScriptableEventInt _onHealed;
[SerializeField] [SubAsset] private ScriptableEventNoParam _onDeath;
}
}