11 lines
295 B
C#
11 lines
295 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace CC
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{
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[CreateAssetMenu(fileName = "Presets", menuName = "ScriptableObjects/Presets")]
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public class scrObj_Presets : ScriptableObject
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{
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public List<CC_CharacterData> Presets = new List<CC_CharacterData>();
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}
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} |