24 lines
579 B
C#
24 lines
579 B
C#
using UnityEditor;
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using UnityEngine;
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namespace NBC.Asset.Editor
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{
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public static class Initialize
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{
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[RuntimeInitializeOnLoadMethod]
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private static void RuntimeInitializeOnLoad()
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{
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//调用一次设置和收集,初始化
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var collectorSetting = CollectorSetting.Instance;
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var buildSettings = BuildSettings.Instance;
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Const.Simulate = buildSettings.Simulate;
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}
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[InitializeOnLoadMethod]
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private static void InitializeOnLoadMethod()
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{
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}
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}
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} |