581 lines
20 KiB
TypeScript
581 lines
20 KiB
TypeScript
import FairyGUI = CS.FairyGUI;
|
||
import FairyEditor = CS.FairyEditor;
|
||
import System = CS.System;
|
||
import CodeWriter, { ICodeWriterConfig } from './CodeWriter';
|
||
import genSetting, { ComponentData, MemberData } from './GenCodeSettings'
|
||
import languageSetting, { LanguageComponentChildData } from './LanguageSettings'
|
||
|
||
const File = System.IO.File;
|
||
const Directory = System.IO.Directory;
|
||
const App = FairyEditor.App;
|
||
|
||
var allSuperClassNameByUrl = {}
|
||
var allCustomNameByUrl = {}
|
||
|
||
var namespaceName = "";
|
||
var setNamespaceName = false
|
||
var exportCodePath = ""
|
||
var existScriptPaths = {};
|
||
var packageName = ''
|
||
|
||
//获取所有的文件的路径
|
||
function getAllDirector(path: string, list: Array<string>) {
|
||
let dirs = Directory.GetDirectories(path)
|
||
for (let index = 0; index < dirs.Length; index++) {
|
||
let dir = dirs.get_Item(index);
|
||
getAllFile(dir, list)
|
||
let dirs2 = Directory.GetDirectories(dir)
|
||
if (dirs2.Length > 0) {
|
||
getAllDirector(dir, list)
|
||
}
|
||
}
|
||
}
|
||
|
||
function getAllFile(dir: string, list: Array<string>) {
|
||
let files = Directory.GetFiles(dir, "*.cs")
|
||
for (let f = 0; f < files.Length; f++) {
|
||
list.push(files.get_Item(f))
|
||
}
|
||
}
|
||
|
||
class WhootCodeWriterConfig implements ICodeWriterConfig {
|
||
blockStart?: string;
|
||
blockEnd?: string;
|
||
blockFromNewLine?: boolean;
|
||
usingTabs?: boolean;
|
||
endOfLine?: string;
|
||
fileMark?: string;
|
||
}
|
||
|
||
|
||
function genCSCode(handler: FairyEditor.PublishHandler) {
|
||
console.log("gencode==========--------------========")
|
||
|
||
let settings = (<FairyEditor.GlobalPublishSettings>handler.project.GetSettings("Publish")).codeGeneration;
|
||
let codePkgName = handler.ToFilename(handler.pkg.name);
|
||
exportCodePath = handler.exportCodePath // + '/' + codePkgName;
|
||
console.log("exportCodePath=", exportCodePath)
|
||
|
||
let pkgId = handler.pkg.id;
|
||
packageName = handler.pkg.name
|
||
existScriptPaths = {};
|
||
|
||
let list: Array<string> = []
|
||
getAllFile(exportCodePath, list)
|
||
//开始前,先遍历整个生成目录。找寻所有文件。用以判断生成的文件存放地址
|
||
getAllDirector(exportCodePath, list);
|
||
|
||
for (let index = 0; index < list.length; index++) {
|
||
let path = list[index];
|
||
|
||
var newPath = path.replace(/\\/g, '/');
|
||
let arrs = newPath.split('/')
|
||
let key = arrs[arrs.length - 1]
|
||
existScriptPaths[key] = path
|
||
}
|
||
|
||
|
||
namespaceName = "";
|
||
setNamespaceName = false
|
||
if (settings.packageName) {
|
||
namespaceName = settings.packageName
|
||
setNamespaceName = true
|
||
}
|
||
let classes = handler.CollectClasses(settings.ignoreNoname, settings.ignoreNoname, null);
|
||
let getMemberByName = true;//默认使用名称获取对象//settings.getMemberByName;
|
||
console.log(codePkgName, namespaceName, getMemberByName)
|
||
let classCnt = classes.Count;
|
||
|
||
allCustomNameByUrl = {}
|
||
allSuperClassNameByUrl = {}
|
||
let dependPackages: Array<string> = []
|
||
|
||
//因为没有文档,同时返回内容限制,先保存子类基类关系。用于后续判断是否使用自定义类
|
||
for (let i: number = 0; i < classCnt; i++) {
|
||
let classInfo = classes.get_Item(i);
|
||
let url = classInfo.res.GetURL();
|
||
allSuperClassNameByUrl[url] = classInfo.superClassName
|
||
let config: ComponentData = genSetting.getComponentSetting(url)
|
||
if (config != null) {
|
||
if (config.isCustomName) {
|
||
allCustomNameByUrl[url] = settings.classNamePrefix + config.customName
|
||
}
|
||
}
|
||
|
||
//获取依赖的包
|
||
for (let index = 0; index < classInfo.members.Count; index++) {
|
||
let element = classInfo.members.get_Item(index);
|
||
if (element.res != null && element.res.owner != null) {
|
||
let pname = element.res.owner.name;
|
||
if (dependPackages.indexOf(pname) < 0 && pname != codePkgName) {
|
||
dependPackages.push(pname)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
let componentClassNameArr: Array<string> = []
|
||
|
||
for (let i: number = 0; i < classCnt; i++) {
|
||
let classInfo = classes.get_Item(i);
|
||
let url = classInfo.res.GetURL();
|
||
let config: ComponentData = genSetting.getComponentSetting(url)
|
||
if (config != null) {
|
||
console.log(config.name, config.scriptType)
|
||
if (config.scriptType == "panel") {
|
||
genPanelCode(classInfo, config, codePkgName, pkgId, dependPackages);
|
||
} else if (config.scriptType == "component") {
|
||
let ComponentClassName = genComponentCode(classInfo, config, codePkgName, pkgId)
|
||
componentClassNameArr.push(ComponentClassName)
|
||
}
|
||
|
||
} else {
|
||
console.log(classInfo.resName + "未配置导出,忽略")
|
||
}
|
||
}
|
||
console.log("生成Binder,count="+componentClassNameArr.length)
|
||
genBinder(codePkgName, componentClassNameArr);
|
||
genLanguage();
|
||
}
|
||
|
||
function getScriptName(className: string, comUrl: string) {
|
||
if (allCustomNameByUrl.hasOwnProperty(comUrl)) {
|
||
className = allCustomNameByUrl[comUrl]
|
||
}
|
||
return className
|
||
}
|
||
|
||
|
||
function genPanelCode(classInfo: FairyEditor.PublishHandler.ClassInfo, config: ComponentData, codePkgName: string, pkgId: string, dependPackages?: Array<string>) {
|
||
let codeConfig: WhootCodeWriterConfig = new WhootCodeWriterConfig();
|
||
codeConfig.fileMark = "/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/"
|
||
|
||
let comUrl = classInfo.res.GetURL();
|
||
//先生成 .Designer部分
|
||
let writer = new CodeWriter(codeConfig);
|
||
writer.writeln('using FairyGUI;');
|
||
writer.writeln('using FairyGUI.Utils;');
|
||
writer.writeln('using NBC;');
|
||
writer.writeln('using System.Collections.Generic;');
|
||
|
||
writer.writeln();
|
||
let className = getScriptName(classInfo.className, comUrl)
|
||
if (setNamespaceName) {
|
||
writer.writeln('namespace %s', namespaceName);
|
||
writer.startBlock();
|
||
writer.writeln("/// <summary> %s </summary>", config.annotation);
|
||
writer.writeln('public partial class %s', className);
|
||
writer.startBlock();
|
||
} else {
|
||
writer.writeln("/// <summary> %s </summary>", config.annotation);
|
||
writer.writeln('public partial class %s', className);
|
||
writer.startBlock();
|
||
}
|
||
|
||
|
||
|
||
writer.writeln("public GObject this[string aKey] => ContentPane.GetChild(aKey);");
|
||
|
||
let members = classInfo.members;
|
||
let memberCnt = members.Count
|
||
for (let j: number = 0; j < memberCnt; j++) {
|
||
let memberInfo = members.get_Item(j);
|
||
|
||
if (memberInfo.res != null) {
|
||
|
||
let superClassName = getComponentUseClassName(memberInfo, comUrl)
|
||
|
||
writer.writeln('[AutoFind(Name = "%s")]', memberInfo.name)
|
||
//判断配置,是否需要使用生成的类
|
||
writer.writeln('public %s %s;', superClassName, memberInfo.varName);
|
||
} else {
|
||
writer.writeln('[AutoFind(Name = "%s")]', memberInfo.name)
|
||
writer.writeln('public %s %s;', memberInfo.type, memberInfo.varName);
|
||
}
|
||
}
|
||
|
||
let url = `ui://${pkgId}${classInfo.resId}`
|
||
|
||
if (dependPackages != null) {
|
||
let str = "";
|
||
let len = dependPackages.length - 1;
|
||
for (let index = 0; index <= len; index++) {
|
||
let pname = dependPackages[index];
|
||
str += `"${pname}"`;
|
||
if (index < len) {
|
||
str += ",";
|
||
}
|
||
}
|
||
writer.writeln(`public override string[] GetDependPackages(){ return new string[] {${str}}; }`)
|
||
writer.writeln();
|
||
}
|
||
|
||
|
||
writer.writeln();
|
||
|
||
writer.endBlock();
|
||
if (setNamespaceName) {
|
||
writer.endBlock();
|
||
}
|
||
|
||
let fileName = className + ".Designer" + '.cs'
|
||
let savePath = exportCodePath + '/' + fileName
|
||
if (existScriptPaths.hasOwnProperty(fileName)) {
|
||
console.log("脚本已经有同名的,替换地址=", fileName, existScriptPaths[fileName])
|
||
savePath = existScriptPaths[fileName]
|
||
}
|
||
|
||
writer.save(savePath);
|
||
|
||
// 判断模块脚本是否存在。如果不存在,创建默认模板脚本
|
||
let defFileName = className + '.cs'
|
||
if (!existScriptPaths.hasOwnProperty(defFileName)) {
|
||
let mainSavePath = exportCodePath + '/' + defFileName
|
||
console.log("Panel的主脚本不存在,生成默认=", mainSavePath)
|
||
writer.reset();
|
||
codeConfig.fileMark = "// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖"
|
||
writer = new CodeWriter(codeConfig);
|
||
writer.writeln('using UnityEngine;');
|
||
writer.writeln('using NBC;');
|
||
|
||
writer.writeln();
|
||
if (setNamespaceName) {
|
||
writer.writeln('namespace %s', namespaceName);
|
||
writer.startBlock();
|
||
writer.writeln('public partial class %s : UIPanel', className);
|
||
writer.startBlock();
|
||
} else {
|
||
writer.writeln('public partial class %s : UIPanel', className);
|
||
writer.startBlock();
|
||
}
|
||
writer.writeln('public override string UIPackName => "%s";', codePkgName);
|
||
writer.writeln('public override string UIResName => "%s";', classInfo.res.name);
|
||
writer.writeln();
|
||
|
||
writer.writeln('protected override void OnInit()');
|
||
writer.startBlock();
|
||
writer.writeln('base.OnInit();');
|
||
writer.endBlock();
|
||
writer.writeln();
|
||
|
||
writer.writeln('protected override void OnShow()');
|
||
writer.startBlock();
|
||
writer.writeln('base.OnShow();');
|
||
writer.endBlock();
|
||
writer.writeln();
|
||
|
||
writer.writeln('protected override void OnHide()');
|
||
writer.startBlock();
|
||
writer.writeln('base.OnHide();');
|
||
writer.endBlock();
|
||
|
||
writer.writeln();
|
||
writer.writeln('protected override void OnDestroy()');
|
||
writer.startBlock();
|
||
writer.writeln('base.OnDestroy();');
|
||
writer.endBlock();
|
||
|
||
|
||
writer.endBlock();
|
||
if (setNamespaceName) {
|
||
writer.endBlock();
|
||
}
|
||
|
||
writer.save(mainSavePath);
|
||
}
|
||
}
|
||
|
||
function getComponentUseClassName(memberInfo: FairyEditor.PublishHandler.MemberInfo, comUrl: string) {
|
||
let name = memberInfo.type
|
||
let useCustomScript = false
|
||
if (memberInfo.res != null) {
|
||
let comUrl = memberInfo.res.GetURL();
|
||
//是自定义组件,改为使用原生,不适用自定义
|
||
let superClassName = allSuperClassNameByUrl[comUrl]
|
||
|
||
let config: ComponentData = genSetting.getComponentSetting(comUrl)
|
||
if (config != null && config.scriptType == "component") {
|
||
superClassName = memberInfo.res.name
|
||
useCustomScript = true
|
||
}
|
||
|
||
if (superClassName == null || superClassName == undefined) {
|
||
superClassName = memberInfo.type
|
||
}
|
||
name = superClassName
|
||
}
|
||
return name;//{ name: name, useCustomScript: useCustomScript }
|
||
}
|
||
|
||
function genComponentCode(classInfo: FairyEditor.PublishHandler.ClassInfo, config: ComponentData, codePkgName: string, pkgId: string) {
|
||
let codeConfig: WhootCodeWriterConfig = new WhootCodeWriterConfig();
|
||
codeConfig.fileMark = "/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/"
|
||
let comUrl = classInfo.res.GetURL();
|
||
let className = getScriptName(classInfo.className, comUrl)
|
||
|
||
let writer = new CodeWriter(codeConfig);
|
||
|
||
writer.writeln();
|
||
writer.writeln('using FairyGUI;');
|
||
writer.writeln('using FairyGUI.Utils;');
|
||
writer.writeln('using NBC;');
|
||
writer.writeln();
|
||
if (setNamespaceName) {
|
||
writer.writeln('namespace %s', namespaceName);
|
||
writer.startBlock();
|
||
writer.writeln('public partial class %s', className);
|
||
writer.startBlock();
|
||
} else {
|
||
writer.writeln('public partial class %s', className);
|
||
writer.startBlock();
|
||
}
|
||
|
||
writer.writeln('public const string URL = "ui://%s%s";', pkgId, classInfo.resId);
|
||
writer.writeln();
|
||
//生成成员变量
|
||
let members = classInfo.members;
|
||
let memberCnt = members.Count
|
||
for (let j: number = 0; j < memberCnt; j++) {
|
||
let memberInfo = members.get_Item(j);
|
||
if (memberInfo.res != null) {
|
||
let superClassName = getComponentUseClassName(memberInfo, comUrl)
|
||
writer.writeln('public %s %s;', superClassName, memberInfo.varName);
|
||
} else {
|
||
writer.writeln('public %s %s;', memberInfo.type, memberInfo.varName);
|
||
}
|
||
}
|
||
writer.writeln();
|
||
writer.writeln('public override void ConstructFromXML(XML xml)');
|
||
writer.startBlock();
|
||
writer.writeln('base.ConstructFromXML(xml);');
|
||
writer.writeln();
|
||
|
||
for (let j: number = 0; j < memberCnt; j++) {
|
||
let memberInfo = members.get_Item(j);
|
||
if (memberInfo.group == 0) {
|
||
let superClassName = memberInfo.type
|
||
let useExtend = false
|
||
|
||
if (memberInfo.res != null) {
|
||
superClassName = getComponentUseClassName(memberInfo, comUrl)
|
||
}
|
||
writer.writeln('%s = (%s)GetChild("%s");', memberInfo.varName, superClassName, memberInfo.name);
|
||
}
|
||
else if (memberInfo.group == 1) {
|
||
writer.writeln('%s = GetController("%s");', memberInfo.varName, memberInfo.name);
|
||
}
|
||
else {
|
||
writer.writeln('%s = GetTransition("%s");', memberInfo.varName, memberInfo.name);
|
||
}
|
||
}
|
||
writer.writeln('OnInited();');
|
||
writer.writeln('UILanguage.TrySetComponentLanguage(this);');
|
||
writer.endBlock();
|
||
|
||
writer.endBlock();
|
||
if (setNamespaceName) {
|
||
writer.endBlock();
|
||
}
|
||
|
||
let fileName = className + ".Designer" + '.cs'
|
||
let savePath = exportCodePath + '/' + fileName
|
||
if (existScriptPaths.hasOwnProperty(fileName)) {
|
||
console.log("脚本已经有同名的,替换地址=", fileName, existScriptPaths[fileName])
|
||
savePath = existScriptPaths[fileName]
|
||
}
|
||
|
||
writer.save(savePath);
|
||
|
||
|
||
// 判断模块脚本是否存在。如果不存在,创建默认模板脚本
|
||
let defFileName = className + '.cs'
|
||
if (!existScriptPaths.hasOwnProperty(defFileName)) {
|
||
let mainSavePath = exportCodePath + '/' + defFileName
|
||
|
||
console.log("Component的主脚本不存在,生成默认")
|
||
writer.reset();
|
||
codeConfig.fileMark = "// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 "
|
||
writer = new CodeWriter(codeConfig);
|
||
writer.writeln('using UnityEngine;');
|
||
writer.writeln('using FairyGUI;');
|
||
writer.writeln('using NBC;');
|
||
|
||
writer.writeln();
|
||
if (setNamespaceName) {
|
||
writer.writeln('namespace %s', namespaceName);
|
||
writer.startBlock();
|
||
writer.writeln('public partial class %s : %s', className, classInfo.superClassName);
|
||
writer.startBlock();
|
||
} else {
|
||
writer.writeln('public partial class %s : %s', className, classInfo.superClassName);
|
||
writer.startBlock();
|
||
}
|
||
|
||
|
||
writer.writeln('private void OnInited()');
|
||
writer.startBlock();
|
||
writer.endBlock();
|
||
|
||
writer.endBlock();
|
||
|
||
if (setNamespaceName) {
|
||
writer.endBlock();
|
||
}
|
||
|
||
writer.save(mainSavePath);
|
||
}
|
||
|
||
return className
|
||
}
|
||
|
||
/**
|
||
* 生成自定义脚本绑定关系
|
||
* @param codePkgName
|
||
* @param componentClassNameArr
|
||
*/
|
||
function genBinder(codePkgName: string, componentClassNameArr: Array<string>) {
|
||
|
||
let binderName = codePkgName + 'Binder';
|
||
|
||
|
||
let codeConfig: WhootCodeWriterConfig = new WhootCodeWriterConfig();
|
||
codeConfig.fileMark = "/**注册组件绑定关系。本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/"
|
||
|
||
let writer = new CodeWriter(codeConfig);
|
||
writer.reset();
|
||
|
||
|
||
|
||
writer.writeln('using FairyGUI;');
|
||
writer.writeln();
|
||
if (setNamespaceName) {
|
||
writer.writeln('namespace %s', namespaceName);
|
||
writer.startBlock();
|
||
}
|
||
writer.writeln('public class %s', binderName);
|
||
writer.startBlock();
|
||
|
||
writer.writeln('public static void BindAll()');
|
||
writer.startBlock();
|
||
for (let i: number = 0; i < componentClassNameArr.length; i++) {
|
||
//let classInfo = classes.get_Item(i);
|
||
let name = componentClassNameArr[i]
|
||
writer.writeln('UIObjectFactory.SetPackageItemExtension(%s.URL, typeof(%s));', name, name);
|
||
}
|
||
writer.endBlock(); //bindall
|
||
|
||
writer.endBlock(); //class
|
||
if (setNamespaceName) {
|
||
writer.endBlock(); //namespace
|
||
}
|
||
|
||
let fileName = binderName + '.cs'
|
||
let savePath = exportCodePath + '/' + fileName
|
||
console.log("生成binder 1=", fileName)
|
||
if (existScriptPaths.hasOwnProperty(fileName)) {
|
||
savePath = existScriptPaths[fileName]
|
||
}
|
||
|
||
writer.save(savePath);
|
||
}
|
||
|
||
/**
|
||
* 生成多语言
|
||
*/
|
||
function genLanguage() {
|
||
let binderName = 'UILangeageConfig';
|
||
|
||
let languageMap = languageSetting.getAllPackage()
|
||
//getPackage
|
||
|
||
let codeConfig: WhootCodeWriterConfig = new WhootCodeWriterConfig();
|
||
codeConfig.fileMark = "/**注册组件多语言绑定。本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/"
|
||
|
||
let writer = new CodeWriter(codeConfig);
|
||
writer.reset();
|
||
|
||
writer.writeln('using System.Collections.Generic;');
|
||
writer.writeln('using FairyGUI;');
|
||
writer.writeln('using NBC;');
|
||
writer.writeln();
|
||
if (setNamespaceName) {
|
||
writer.writeln('namespace %s', namespaceName);
|
||
writer.startBlock();
|
||
}
|
||
writer.writeln('public class %s : UIComponentLanguagePack', binderName);
|
||
writer.startBlock();
|
||
|
||
writer.writeln('public UILangeageConfig()');
|
||
writer.startBlock();
|
||
writer.writeln('AddData();');
|
||
writer.endBlock();
|
||
|
||
|
||
writer.writeln('private void AddData()');
|
||
writer.startBlock();
|
||
|
||
|
||
let keys = languageMap.keys();
|
||
|
||
for (let key of keys) {
|
||
let pack = languageMap.get(key);
|
||
let languageData = pack.components;
|
||
|
||
|
||
for (let comUrl in languageData) {
|
||
let comObj = languageData[comUrl];
|
||
if (comObj == undefined) continue;
|
||
|
||
writer.writeln('Add("%s", new UIComponentLanguage()', comUrl);
|
||
writer.startBlock();
|
||
for (let key2 in comObj) {
|
||
var cfg = comObj[key2]
|
||
let useable = cfg['useable']
|
||
let languageKey = cfg["key"]
|
||
if (useable != 1) continue;
|
||
writer.writeln('{ "%s", "%s" },', key2, languageKey);
|
||
}
|
||
writer.endBlock();
|
||
writer.writeln(');');
|
||
}
|
||
|
||
writer.writeln();
|
||
}
|
||
|
||
|
||
// for (let comUrl in languageData) {
|
||
// let comObj = languageData[comUrl];
|
||
// if (comObj != undefined) {
|
||
// for (let key in comObj) {
|
||
// var cfg = comObj[key]
|
||
// let useable = cfg['useable']
|
||
// let languageKey = cfg["key"]
|
||
// if (useable == 1) {
|
||
// console.log("comurl:" + comUrl + " key:" + key + " lan:" + languageKey)
|
||
// }
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
|
||
writer.endBlock(); //bindall
|
||
|
||
writer.endBlock(); //class
|
||
if (setNamespaceName) {
|
||
writer.endBlock(); //namespace
|
||
}
|
||
|
||
|
||
|
||
let fileName = binderName + '.cs'
|
||
let savePath = exportCodePath + '/' + fileName
|
||
console.log("生成 language=", fileName)
|
||
if (existScriptPaths.hasOwnProperty(fileName)) {
|
||
savePath = existScriptPaths[fileName]
|
||
}
|
||
|
||
writer.save(savePath);
|
||
}
|
||
|
||
export { genCSCode }; |