2774 lines
136 KiB
C#
2774 lines
136 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.0
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// from Assets/PlayerInputControl.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace NBF
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{
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/PlayerInputControl.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @PlayerInputControl: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @PlayerInputControl()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""PlayerInputControl"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""df70fa95-8a34-4494-b137-73ab6b9c7d37"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""351f2ccd-1f9f-44bf-9bec-d62ac5c5f408"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""6b444451-8a00-4d00-a97e-f47457f736a8"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Zoom"",
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""type"": ""Value"",
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""id"": ""98493329-ff99-4095-8e99-7661388f993a"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Run"",
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""type"": ""Button"",
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""id"": ""641cd816-40e6-41b4-8c3d-04687c349290"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Op1"",
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""type"": ""Button"",
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""id"": ""a6038f56-bd74-4372-a689-9d124cb9dce4"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Op2"",
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""type"": ""Button"",
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""id"": ""eb447b1a-6476-4171-b4f6-5829e89b7bb1"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SelectItem"",
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""type"": ""Button"",
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""id"": ""86ddb388-aafd-4894-ad60-548692875a44"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SelectBait"",
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""type"": ""Button"",
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""id"": ""580ad571-1c6f-4a92-b7ef-5ad070f39c37"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SelectFood"",
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""type"": ""Button"",
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""id"": ""ab97da75-1fc6-4078-8cd9-4f385acf6fb3"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""UseTorch"",
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""type"": ""Button"",
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""id"": ""b78e0e72-e07a-4eb1-bc15-5f5829362c66"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""UseTelescope"",
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""type"": ""Button"",
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""id"": ""337d2419-7c32-4034-8287-cb7ef2ddad9d"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""UseBrail"",
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""type"": ""Button"",
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""id"": ""c252c4a9-a2dc-4f0c-9643-e144c075ee48"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""AddBob"",
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""type"": ""Button"",
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""id"": ""9eb9dd0d-f826-42f4-aff7-c87e2e6f037e"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SubBob"",
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""type"": ""Button"",
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""id"": ""65665e2f-bf21-43f2-8b49-633cae84eb62"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ToBag"",
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""type"": ""Button"",
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""id"": ""c2b64c66-782b-4ef6-a7cd-5010d18e501e"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Help"",
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""type"": ""Button"",
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""id"": ""35448d22-d762-4d1f-b7a4-a86d0fa63115"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Chat"",
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""type"": ""Button"",
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""id"": ""1d9a2ea1-7814-461d-b1bc-b9fd69821b4f"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Info"",
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""type"": ""Button"",
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""id"": ""c4d3c929-e81c-4b78-bd98-50fc5b7ff997"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Skill"",
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""type"": ""Button"",
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""id"": ""24ce9048-15be-4799-83a8-ab1889f7bf60"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""OpenBag"",
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|
""type"": ""Button"",
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""id"": ""40fa0fcf-5ae1-48ae-b333-3fb10fad6cc2"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Keepnet"",
|
|
""type"": ""Button"",
|
|
""id"": ""5636ef35-4a13-42bc-a9e0-15dfd2a952bd"",
|
|
""expectedControlType"": """",
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|
""processors"": """",
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|
""interactions"": """",
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""initialStateCheck"": false
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},
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{
|
|
""name"": ""Make"",
|
|
""type"": ""Button"",
|
|
""id"": ""67a15925-6997-4904-858b-879e440b6e3e"",
|
|
""expectedControlType"": """",
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|
""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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|
""name"": ""Map"",
|
|
""type"": ""Button"",
|
|
""id"": ""b84f3faa-ab54-448a-9362-c3950593ad77"",
|
|
""expectedControlType"": """",
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|
""processors"": """",
|
|
""interactions"": """",
|
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""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""OpenQuick"",
|
|
""type"": ""Button"",
|
|
""id"": ""1b9b87d1-77ad-46ac-b39f-94ca5633b23d"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
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},
|
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{
|
|
""name"": ""Quick1"",
|
|
""type"": ""Button"",
|
|
""id"": ""684b0dde-3f8f-4a88-9ecb-e0fb11de8f55"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""Quick2"",
|
|
""type"": ""Button"",
|
|
""id"": ""318eb5e1-ef85-4d25-940c-207ca61a4f86"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
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""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""Quick3"",
|
|
""type"": ""Button"",
|
|
""id"": ""97ed3871-2a0c-46bf-83bb-a4bad4d3d544"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""Quick4"",
|
|
""type"": ""Button"",
|
|
""id"": ""a7b19131-f9dd-4f2a-b617-526856f6ae34"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""Quick5"",
|
|
""type"": ""Button"",
|
|
""id"": ""41ac843b-c1a5-41fd-9b84-3c36bd6939e7"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""Quick6"",
|
|
""type"": ""Button"",
|
|
""id"": ""a469cd36-0dca-4f9a-91c2-29c8e854d92c"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
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|
},
|
|
{
|
|
""name"": ""Quick7"",
|
|
""type"": ""Button"",
|
|
""id"": ""cbd4a3df-9c62-4090-87f0-167491afceb2"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Quick8"",
|
|
""type"": ""Button"",
|
|
""id"": ""e187691f-4928-4792-a356-11c571df6e8b"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Quick9"",
|
|
""type"": ""Button"",
|
|
""id"": ""79fdff4c-7c25-4970-9379-71e1c73534b0"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Use1"",
|
|
""type"": ""Button"",
|
|
""id"": ""5f9c0896-f98f-442f-b9f1-9f3ac33bcfde"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Use2"",
|
|
""type"": ""Button"",
|
|
""id"": ""6b94216d-9977-4d4a-ad3b-51e187da640e"",
|
|
""expectedControlType"": """",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
}
|
|
],
|
|
""bindings"": [
|
|
{
|
|
""name"": """",
|
|
""id"": ""978bfe49-cc26-4a3d-ab7b-7d7a29327403"",
|
|
""path"": ""<Gamepad>/leftStick"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": "";Gamepad"",
|
|
""action"": ""Move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": ""WASD"",
|
|
""id"": ""00ca640b-d935-4593-8157-c05846ea39b3"",
|
|
""path"": ""Dpad"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""Move"",
|
|
""isComposite"": true,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": ""up"",
|
|
""id"": ""e2062cb9-1b15-46a2-838c-2f8d72a0bdd9"",
|
|
""path"": ""<Keyboard>/w"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": "";Keyboard&Mouse"",
|
|
""action"": ""Move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""up"",
|
|
""id"": ""8180e8bd-4097-4f4e-ab88-4523101a6ce9"",
|
|
""path"": ""<Keyboard>/upArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": "";Keyboard&Mouse"",
|
|
""action"": ""Move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""down"",
|
|
""id"": ""320bffee-a40b-4347-ac70-c210eb8bc73a"",
|
|
""path"": ""<Keyboard>/s"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": "";Keyboard&Mouse"",
|
|
""action"": ""Move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""down"",
|
|
""id"": ""1c5327b5-f71c-4f60-99c7-4e737386f1d1"",
|
|
""path"": ""<Keyboard>/downArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": "";Keyboard&Mouse"",
|
|
""action"": ""Move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""left"",
|
|
""id"": ""d2581a9b-1d11-4566-b27d-b92aff5fabbc"",
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""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""Reset"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
}
|
|
]
|
|
}
|
|
],
|
|
""controlSchemes"": [
|
|
{
|
|
""name"": ""Keyboard&Mouse"",
|
|
""bindingGroup"": ""Keyboard&Mouse"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<Keyboard>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
},
|
|
{
|
|
""devicePath"": ""<Mouse>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""Gamepad"",
|
|
""bindingGroup"": ""Gamepad"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<Gamepad>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""Touch"",
|
|
""bindingGroup"": ""Touch"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<Touchscreen>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""Joystick"",
|
|
""bindingGroup"": ""Joystick"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<Joystick>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""XR"",
|
|
""bindingGroup"": ""XR"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<XRController>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}");
|
|
// Player
|
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
|
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
|
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
|
m_Player_Zoom = m_Player.FindAction("Zoom", throwIfNotFound: true);
|
|
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
|
m_Player_Run = m_Player.FindAction("Run", throwIfNotFound: true);
|
|
m_Player_Op1 = m_Player.FindAction("Op1", throwIfNotFound: true);
|
|
m_Player_Op2 = m_Player.FindAction("Op2", throwIfNotFound: true);
|
|
m_Player_SelectItem = m_Player.FindAction("SelectItem", throwIfNotFound: true);
|
|
m_Player_SelectBait = m_Player.FindAction("SelectBait", throwIfNotFound: true);
|
|
m_Player_SelectFood = m_Player.FindAction("SelectFood", throwIfNotFound: true);
|
|
m_Player_UseTorch = m_Player.FindAction("UseTorch", throwIfNotFound: true);
|
|
m_Player_UseTelescope = m_Player.FindAction("UseTelescope", throwIfNotFound: true);
|
|
m_Player_UseBrail = m_Player.FindAction("UseBrail", throwIfNotFound: true);
|
|
m_Player_AddBob = m_Player.FindAction("AddBob", throwIfNotFound: true);
|
|
m_Player_SubBob = m_Player.FindAction("SubBob", throwIfNotFound: true);
|
|
m_Player_ToBag = m_Player.FindAction("ToBag", throwIfNotFound: true);
|
|
m_Player_Help = m_Player.FindAction("Help", throwIfNotFound: true);
|
|
m_Player_Chat = m_Player.FindAction("Chat", throwIfNotFound: true);
|
|
m_Player_Info = m_Player.FindAction("Info", throwIfNotFound: true);
|
|
m_Player_Skill = m_Player.FindAction("Skill", throwIfNotFound: true);
|
|
m_Player_OpenBag = m_Player.FindAction("OpenBag", throwIfNotFound: true);
|
|
m_Player_Keepnet = m_Player.FindAction("Keepnet", throwIfNotFound: true);
|
|
m_Player_Make = m_Player.FindAction("Make", throwIfNotFound: true);
|
|
m_Player_Map = m_Player.FindAction("Map", throwIfNotFound: true);
|
|
m_Player_OpenQuick = m_Player.FindAction("OpenQuick", throwIfNotFound: true);
|
|
m_Player_Quick1 = m_Player.FindAction("Quick1", throwIfNotFound: true);
|
|
m_Player_Quick2 = m_Player.FindAction("Quick2", throwIfNotFound: true);
|
|
m_Player_Quick3 = m_Player.FindAction("Quick3", throwIfNotFound: true);
|
|
m_Player_Quick4 = m_Player.FindAction("Quick4", throwIfNotFound: true);
|
|
m_Player_Quick5 = m_Player.FindAction("Quick5", throwIfNotFound: true);
|
|
m_Player_Quick6 = m_Player.FindAction("Quick6", throwIfNotFound: true);
|
|
m_Player_Quick7 = m_Player.FindAction("Quick7", throwIfNotFound: true);
|
|
m_Player_Quick8 = m_Player.FindAction("Quick8", throwIfNotFound: true);
|
|
m_Player_Quick9 = m_Player.FindAction("Quick9", throwIfNotFound: true);
|
|
m_Player_Use1 = m_Player.FindAction("Use1", throwIfNotFound: true);
|
|
m_Player_Use2 = m_Player.FindAction("Use2", throwIfNotFound: true);
|
|
// UI
|
|
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
|
m_UI_Back = m_UI.FindAction("Back", throwIfNotFound: true);
|
|
m_UI_Enter = m_UI.FindAction("Enter", throwIfNotFound: true);
|
|
m_UI_Tab = m_UI.FindAction("Tab", throwIfNotFound: true);
|
|
m_UI_Prev = m_UI.FindAction("Prev", throwIfNotFound: true);
|
|
m_UI_Next = m_UI.FindAction("Next", throwIfNotFound: true);
|
|
m_UI_SubPrev = m_UI.FindAction("SubPrev", throwIfNotFound: true);
|
|
m_UI_SubNext = m_UI.FindAction("SubNext", throwIfNotFound: true);
|
|
m_UI_Right = m_UI.FindAction("Right", throwIfNotFound: true);
|
|
m_UI_Left = m_UI.FindAction("Left", throwIfNotFound: true);
|
|
m_UI_Down = m_UI.FindAction("Down", throwIfNotFound: true);
|
|
m_UI_Up = m_UI.FindAction("Up", throwIfNotFound: true);
|
|
m_UI_Reset = m_UI.FindAction("Reset", throwIfNotFound: true);
|
|
}
|
|
|
|
~@PlayerInputControl()
|
|
{
|
|
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputControl.Player.Disable() has not been called.");
|
|
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, PlayerInputControl.UI.Disable() has not been called.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
UnityEngine.Object.Destroy(asset);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
|
public InputBinding? bindingMask
|
|
{
|
|
get => asset.bindingMask;
|
|
set => asset.bindingMask = value;
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
|
public ReadOnlyArray<InputDevice>? devices
|
|
{
|
|
get => asset.devices;
|
|
set => asset.devices = value;
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
|
public bool Contains(InputAction action)
|
|
{
|
|
return asset.Contains(action);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
|
public IEnumerator<InputAction> GetEnumerator()
|
|
{
|
|
return asset.GetEnumerator();
|
|
}
|
|
|
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
|
public void Enable()
|
|
{
|
|
asset.Enable();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
|
public void Disable()
|
|
{
|
|
asset.Disable();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
|
{
|
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
|
{
|
|
return asset.FindBinding(bindingMask, out action);
|
|
}
|
|
|
|
// Player
|
|
private readonly InputActionMap m_Player;
|
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
|
private readonly InputAction m_Player_Move;
|
|
private readonly InputAction m_Player_Look;
|
|
private readonly InputAction m_Player_Zoom;
|
|
private readonly InputAction m_Player_Jump;
|
|
private readonly InputAction m_Player_Run;
|
|
private readonly InputAction m_Player_Op1;
|
|
private readonly InputAction m_Player_Op2;
|
|
private readonly InputAction m_Player_SelectItem;
|
|
private readonly InputAction m_Player_SelectBait;
|
|
private readonly InputAction m_Player_SelectFood;
|
|
private readonly InputAction m_Player_UseTorch;
|
|
private readonly InputAction m_Player_UseTelescope;
|
|
private readonly InputAction m_Player_UseBrail;
|
|
private readonly InputAction m_Player_AddBob;
|
|
private readonly InputAction m_Player_SubBob;
|
|
private readonly InputAction m_Player_ToBag;
|
|
private readonly InputAction m_Player_Help;
|
|
private readonly InputAction m_Player_Chat;
|
|
private readonly InputAction m_Player_Info;
|
|
private readonly InputAction m_Player_Skill;
|
|
private readonly InputAction m_Player_OpenBag;
|
|
private readonly InputAction m_Player_Keepnet;
|
|
private readonly InputAction m_Player_Make;
|
|
private readonly InputAction m_Player_Map;
|
|
private readonly InputAction m_Player_OpenQuick;
|
|
private readonly InputAction m_Player_Quick1;
|
|
private readonly InputAction m_Player_Quick2;
|
|
private readonly InputAction m_Player_Quick3;
|
|
private readonly InputAction m_Player_Quick4;
|
|
private readonly InputAction m_Player_Quick5;
|
|
private readonly InputAction m_Player_Quick6;
|
|
private readonly InputAction m_Player_Quick7;
|
|
private readonly InputAction m_Player_Quick8;
|
|
private readonly InputAction m_Player_Quick9;
|
|
private readonly InputAction m_Player_Use1;
|
|
private readonly InputAction m_Player_Use2;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "Player".
|
|
/// </summary>
|
|
public struct PlayerActions
|
|
{
|
|
private @PlayerInputControl m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public PlayerActions(@PlayerInputControl wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Move".
|
|
/// </summary>
|
|
public InputAction @Move => m_Wrapper.m_Player_Move;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Look".
|
|
/// </summary>
|
|
public InputAction @Look => m_Wrapper.m_Player_Look;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Zoom".
|
|
/// </summary>
|
|
public InputAction @Zoom => m_Wrapper.m_Player_Zoom;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Jump".
|
|
/// </summary>
|
|
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Run".
|
|
/// </summary>
|
|
public InputAction @Run => m_Wrapper.m_Player_Run;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Op1".
|
|
/// </summary>
|
|
public InputAction @Op1 => m_Wrapper.m_Player_Op1;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Op2".
|
|
/// </summary>
|
|
public InputAction @Op2 => m_Wrapper.m_Player_Op2;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/SelectItem".
|
|
/// </summary>
|
|
public InputAction @SelectItem => m_Wrapper.m_Player_SelectItem;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/SelectBait".
|
|
/// </summary>
|
|
public InputAction @SelectBait => m_Wrapper.m_Player_SelectBait;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/SelectFood".
|
|
/// </summary>
|
|
public InputAction @SelectFood => m_Wrapper.m_Player_SelectFood;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/UseTorch".
|
|
/// </summary>
|
|
public InputAction @UseTorch => m_Wrapper.m_Player_UseTorch;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/UseTelescope".
|
|
/// </summary>
|
|
public InputAction @UseTelescope => m_Wrapper.m_Player_UseTelescope;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/UseBrail".
|
|
/// </summary>
|
|
public InputAction @UseBrail => m_Wrapper.m_Player_UseBrail;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/AddBob".
|
|
/// </summary>
|
|
public InputAction @AddBob => m_Wrapper.m_Player_AddBob;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/SubBob".
|
|
/// </summary>
|
|
public InputAction @SubBob => m_Wrapper.m_Player_SubBob;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/ToBag".
|
|
/// </summary>
|
|
public InputAction @ToBag => m_Wrapper.m_Player_ToBag;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Help".
|
|
/// </summary>
|
|
public InputAction @Help => m_Wrapper.m_Player_Help;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Chat".
|
|
/// </summary>
|
|
public InputAction @Chat => m_Wrapper.m_Player_Chat;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Info".
|
|
/// </summary>
|
|
public InputAction @Info => m_Wrapper.m_Player_Info;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Skill".
|
|
/// </summary>
|
|
public InputAction @Skill => m_Wrapper.m_Player_Skill;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/OpenBag".
|
|
/// </summary>
|
|
public InputAction @OpenBag => m_Wrapper.m_Player_OpenBag;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Keepnet".
|
|
/// </summary>
|
|
public InputAction @Keepnet => m_Wrapper.m_Player_Keepnet;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Make".
|
|
/// </summary>
|
|
public InputAction @Make => m_Wrapper.m_Player_Make;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Map".
|
|
/// </summary>
|
|
public InputAction @Map => m_Wrapper.m_Player_Map;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/OpenQuick".
|
|
/// </summary>
|
|
public InputAction @OpenQuick => m_Wrapper.m_Player_OpenQuick;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick1".
|
|
/// </summary>
|
|
public InputAction @Quick1 => m_Wrapper.m_Player_Quick1;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick2".
|
|
/// </summary>
|
|
public InputAction @Quick2 => m_Wrapper.m_Player_Quick2;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick3".
|
|
/// </summary>
|
|
public InputAction @Quick3 => m_Wrapper.m_Player_Quick3;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick4".
|
|
/// </summary>
|
|
public InputAction @Quick4 => m_Wrapper.m_Player_Quick4;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick5".
|
|
/// </summary>
|
|
public InputAction @Quick5 => m_Wrapper.m_Player_Quick5;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick6".
|
|
/// </summary>
|
|
public InputAction @Quick6 => m_Wrapper.m_Player_Quick6;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick7".
|
|
/// </summary>
|
|
public InputAction @Quick7 => m_Wrapper.m_Player_Quick7;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick8".
|
|
/// </summary>
|
|
public InputAction @Quick8 => m_Wrapper.m_Player_Quick8;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Quick9".
|
|
/// </summary>
|
|
public InputAction @Quick9 => m_Wrapper.m_Player_Quick9;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Use1".
|
|
/// </summary>
|
|
public InputAction @Use1 => m_Wrapper.m_Player_Use1;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Player/Use2".
|
|
/// </summary>
|
|
public InputAction @Use2 => m_Wrapper.m_Player_Use2;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions" />
|
|
public void AddCallbacks(IPlayerActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
|
@Move.started += instance.OnMove;
|
|
@Move.performed += instance.OnMove;
|
|
@Move.canceled += instance.OnMove;
|
|
@Look.started += instance.OnLook;
|
|
@Look.performed += instance.OnLook;
|
|
@Look.canceled += instance.OnLook;
|
|
@Zoom.started += instance.OnZoom;
|
|
@Zoom.performed += instance.OnZoom;
|
|
@Zoom.canceled += instance.OnZoom;
|
|
@Jump.started += instance.OnJump;
|
|
@Jump.performed += instance.OnJump;
|
|
@Jump.canceled += instance.OnJump;
|
|
@Run.started += instance.OnRun;
|
|
@Run.performed += instance.OnRun;
|
|
@Run.canceled += instance.OnRun;
|
|
@Op1.started += instance.OnOp1;
|
|
@Op1.performed += instance.OnOp1;
|
|
@Op1.canceled += instance.OnOp1;
|
|
@Op2.started += instance.OnOp2;
|
|
@Op2.performed += instance.OnOp2;
|
|
@Op2.canceled += instance.OnOp2;
|
|
@SelectItem.started += instance.OnSelectItem;
|
|
@SelectItem.performed += instance.OnSelectItem;
|
|
@SelectItem.canceled += instance.OnSelectItem;
|
|
@SelectBait.started += instance.OnSelectBait;
|
|
@SelectBait.performed += instance.OnSelectBait;
|
|
@SelectBait.canceled += instance.OnSelectBait;
|
|
@SelectFood.started += instance.OnSelectFood;
|
|
@SelectFood.performed += instance.OnSelectFood;
|
|
@SelectFood.canceled += instance.OnSelectFood;
|
|
@UseTorch.started += instance.OnUseTorch;
|
|
@UseTorch.performed += instance.OnUseTorch;
|
|
@UseTorch.canceled += instance.OnUseTorch;
|
|
@UseTelescope.started += instance.OnUseTelescope;
|
|
@UseTelescope.performed += instance.OnUseTelescope;
|
|
@UseTelescope.canceled += instance.OnUseTelescope;
|
|
@UseBrail.started += instance.OnUseBrail;
|
|
@UseBrail.performed += instance.OnUseBrail;
|
|
@UseBrail.canceled += instance.OnUseBrail;
|
|
@AddBob.started += instance.OnAddBob;
|
|
@AddBob.performed += instance.OnAddBob;
|
|
@AddBob.canceled += instance.OnAddBob;
|
|
@SubBob.started += instance.OnSubBob;
|
|
@SubBob.performed += instance.OnSubBob;
|
|
@SubBob.canceled += instance.OnSubBob;
|
|
@ToBag.started += instance.OnToBag;
|
|
@ToBag.performed += instance.OnToBag;
|
|
@ToBag.canceled += instance.OnToBag;
|
|
@Help.started += instance.OnHelp;
|
|
@Help.performed += instance.OnHelp;
|
|
@Help.canceled += instance.OnHelp;
|
|
@Chat.started += instance.OnChat;
|
|
@Chat.performed += instance.OnChat;
|
|
@Chat.canceled += instance.OnChat;
|
|
@Info.started += instance.OnInfo;
|
|
@Info.performed += instance.OnInfo;
|
|
@Info.canceled += instance.OnInfo;
|
|
@Skill.started += instance.OnSkill;
|
|
@Skill.performed += instance.OnSkill;
|
|
@Skill.canceled += instance.OnSkill;
|
|
@OpenBag.started += instance.OnOpenBag;
|
|
@OpenBag.performed += instance.OnOpenBag;
|
|
@OpenBag.canceled += instance.OnOpenBag;
|
|
@Keepnet.started += instance.OnKeepnet;
|
|
@Keepnet.performed += instance.OnKeepnet;
|
|
@Keepnet.canceled += instance.OnKeepnet;
|
|
@Make.started += instance.OnMake;
|
|
@Make.performed += instance.OnMake;
|
|
@Make.canceled += instance.OnMake;
|
|
@Map.started += instance.OnMap;
|
|
@Map.performed += instance.OnMap;
|
|
@Map.canceled += instance.OnMap;
|
|
@OpenQuick.started += instance.OnOpenQuick;
|
|
@OpenQuick.performed += instance.OnOpenQuick;
|
|
@OpenQuick.canceled += instance.OnOpenQuick;
|
|
@Quick1.started += instance.OnQuick1;
|
|
@Quick1.performed += instance.OnQuick1;
|
|
@Quick1.canceled += instance.OnQuick1;
|
|
@Quick2.started += instance.OnQuick2;
|
|
@Quick2.performed += instance.OnQuick2;
|
|
@Quick2.canceled += instance.OnQuick2;
|
|
@Quick3.started += instance.OnQuick3;
|
|
@Quick3.performed += instance.OnQuick3;
|
|
@Quick3.canceled += instance.OnQuick3;
|
|
@Quick4.started += instance.OnQuick4;
|
|
@Quick4.performed += instance.OnQuick4;
|
|
@Quick4.canceled += instance.OnQuick4;
|
|
@Quick5.started += instance.OnQuick5;
|
|
@Quick5.performed += instance.OnQuick5;
|
|
@Quick5.canceled += instance.OnQuick5;
|
|
@Quick6.started += instance.OnQuick6;
|
|
@Quick6.performed += instance.OnQuick6;
|
|
@Quick6.canceled += instance.OnQuick6;
|
|
@Quick7.started += instance.OnQuick7;
|
|
@Quick7.performed += instance.OnQuick7;
|
|
@Quick7.canceled += instance.OnQuick7;
|
|
@Quick8.started += instance.OnQuick8;
|
|
@Quick8.performed += instance.OnQuick8;
|
|
@Quick8.canceled += instance.OnQuick8;
|
|
@Quick9.started += instance.OnQuick9;
|
|
@Quick9.performed += instance.OnQuick9;
|
|
@Quick9.canceled += instance.OnQuick9;
|
|
@Use1.started += instance.OnUse1;
|
|
@Use1.performed += instance.OnUse1;
|
|
@Use1.canceled += instance.OnUse1;
|
|
@Use2.started += instance.OnUse2;
|
|
@Use2.performed += instance.OnUse2;
|
|
@Use2.canceled += instance.OnUse2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions" />
|
|
private void UnregisterCallbacks(IPlayerActions instance)
|
|
{
|
|
@Move.started -= instance.OnMove;
|
|
@Move.performed -= instance.OnMove;
|
|
@Move.canceled -= instance.OnMove;
|
|
@Look.started -= instance.OnLook;
|
|
@Look.performed -= instance.OnLook;
|
|
@Look.canceled -= instance.OnLook;
|
|
@Zoom.started -= instance.OnZoom;
|
|
@Zoom.performed -= instance.OnZoom;
|
|
@Zoom.canceled -= instance.OnZoom;
|
|
@Jump.started -= instance.OnJump;
|
|
@Jump.performed -= instance.OnJump;
|
|
@Jump.canceled -= instance.OnJump;
|
|
@Run.started -= instance.OnRun;
|
|
@Run.performed -= instance.OnRun;
|
|
@Run.canceled -= instance.OnRun;
|
|
@Op1.started -= instance.OnOp1;
|
|
@Op1.performed -= instance.OnOp1;
|
|
@Op1.canceled -= instance.OnOp1;
|
|
@Op2.started -= instance.OnOp2;
|
|
@Op2.performed -= instance.OnOp2;
|
|
@Op2.canceled -= instance.OnOp2;
|
|
@SelectItem.started -= instance.OnSelectItem;
|
|
@SelectItem.performed -= instance.OnSelectItem;
|
|
@SelectItem.canceled -= instance.OnSelectItem;
|
|
@SelectBait.started -= instance.OnSelectBait;
|
|
@SelectBait.performed -= instance.OnSelectBait;
|
|
@SelectBait.canceled -= instance.OnSelectBait;
|
|
@SelectFood.started -= instance.OnSelectFood;
|
|
@SelectFood.performed -= instance.OnSelectFood;
|
|
@SelectFood.canceled -= instance.OnSelectFood;
|
|
@UseTorch.started -= instance.OnUseTorch;
|
|
@UseTorch.performed -= instance.OnUseTorch;
|
|
@UseTorch.canceled -= instance.OnUseTorch;
|
|
@UseTelescope.started -= instance.OnUseTelescope;
|
|
@UseTelescope.performed -= instance.OnUseTelescope;
|
|
@UseTelescope.canceled -= instance.OnUseTelescope;
|
|
@UseBrail.started -= instance.OnUseBrail;
|
|
@UseBrail.performed -= instance.OnUseBrail;
|
|
@UseBrail.canceled -= instance.OnUseBrail;
|
|
@AddBob.started -= instance.OnAddBob;
|
|
@AddBob.performed -= instance.OnAddBob;
|
|
@AddBob.canceled -= instance.OnAddBob;
|
|
@SubBob.started -= instance.OnSubBob;
|
|
@SubBob.performed -= instance.OnSubBob;
|
|
@SubBob.canceled -= instance.OnSubBob;
|
|
@ToBag.started -= instance.OnToBag;
|
|
@ToBag.performed -= instance.OnToBag;
|
|
@ToBag.canceled -= instance.OnToBag;
|
|
@Help.started -= instance.OnHelp;
|
|
@Help.performed -= instance.OnHelp;
|
|
@Help.canceled -= instance.OnHelp;
|
|
@Chat.started -= instance.OnChat;
|
|
@Chat.performed -= instance.OnChat;
|
|
@Chat.canceled -= instance.OnChat;
|
|
@Info.started -= instance.OnInfo;
|
|
@Info.performed -= instance.OnInfo;
|
|
@Info.canceled -= instance.OnInfo;
|
|
@Skill.started -= instance.OnSkill;
|
|
@Skill.performed -= instance.OnSkill;
|
|
@Skill.canceled -= instance.OnSkill;
|
|
@OpenBag.started -= instance.OnOpenBag;
|
|
@OpenBag.performed -= instance.OnOpenBag;
|
|
@OpenBag.canceled -= instance.OnOpenBag;
|
|
@Keepnet.started -= instance.OnKeepnet;
|
|
@Keepnet.performed -= instance.OnKeepnet;
|
|
@Keepnet.canceled -= instance.OnKeepnet;
|
|
@Make.started -= instance.OnMake;
|
|
@Make.performed -= instance.OnMake;
|
|
@Make.canceled -= instance.OnMake;
|
|
@Map.started -= instance.OnMap;
|
|
@Map.performed -= instance.OnMap;
|
|
@Map.canceled -= instance.OnMap;
|
|
@OpenQuick.started -= instance.OnOpenQuick;
|
|
@OpenQuick.performed -= instance.OnOpenQuick;
|
|
@OpenQuick.canceled -= instance.OnOpenQuick;
|
|
@Quick1.started -= instance.OnQuick1;
|
|
@Quick1.performed -= instance.OnQuick1;
|
|
@Quick1.canceled -= instance.OnQuick1;
|
|
@Quick2.started -= instance.OnQuick2;
|
|
@Quick2.performed -= instance.OnQuick2;
|
|
@Quick2.canceled -= instance.OnQuick2;
|
|
@Quick3.started -= instance.OnQuick3;
|
|
@Quick3.performed -= instance.OnQuick3;
|
|
@Quick3.canceled -= instance.OnQuick3;
|
|
@Quick4.started -= instance.OnQuick4;
|
|
@Quick4.performed -= instance.OnQuick4;
|
|
@Quick4.canceled -= instance.OnQuick4;
|
|
@Quick5.started -= instance.OnQuick5;
|
|
@Quick5.performed -= instance.OnQuick5;
|
|
@Quick5.canceled -= instance.OnQuick5;
|
|
@Quick6.started -= instance.OnQuick6;
|
|
@Quick6.performed -= instance.OnQuick6;
|
|
@Quick6.canceled -= instance.OnQuick6;
|
|
@Quick7.started -= instance.OnQuick7;
|
|
@Quick7.performed -= instance.OnQuick7;
|
|
@Quick7.canceled -= instance.OnQuick7;
|
|
@Quick8.started -= instance.OnQuick8;
|
|
@Quick8.performed -= instance.OnQuick8;
|
|
@Quick8.canceled -= instance.OnQuick8;
|
|
@Quick9.started -= instance.OnQuick9;
|
|
@Quick9.performed -= instance.OnQuick9;
|
|
@Quick9.canceled -= instance.OnQuick9;
|
|
@Use1.started -= instance.OnUse1;
|
|
@Use1.performed -= instance.OnUse1;
|
|
@Use1.canceled -= instance.OnUse1;
|
|
@Use2.started -= instance.OnUse2;
|
|
@Use2.performed -= instance.OnUse2;
|
|
@Use2.canceled -= instance.OnUse2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
|
{
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
|
public void SetCallbacks(IPlayerActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public PlayerActions @Player => new PlayerActions(this);
|
|
|
|
// UI
|
|
private readonly InputActionMap m_UI;
|
|
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
|
|
private readonly InputAction m_UI_Back;
|
|
private readonly InputAction m_UI_Enter;
|
|
private readonly InputAction m_UI_Tab;
|
|
private readonly InputAction m_UI_Prev;
|
|
private readonly InputAction m_UI_Next;
|
|
private readonly InputAction m_UI_SubPrev;
|
|
private readonly InputAction m_UI_SubNext;
|
|
private readonly InputAction m_UI_Right;
|
|
private readonly InputAction m_UI_Left;
|
|
private readonly InputAction m_UI_Down;
|
|
private readonly InputAction m_UI_Up;
|
|
private readonly InputAction m_UI_Reset;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "UI".
|
|
/// </summary>
|
|
public struct UIActions
|
|
{
|
|
private @PlayerInputControl m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public UIActions(@PlayerInputControl wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Back".
|
|
/// </summary>
|
|
public InputAction @Back => m_Wrapper.m_UI_Back;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Enter".
|
|
/// </summary>
|
|
public InputAction @Enter => m_Wrapper.m_UI_Enter;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Tab".
|
|
/// </summary>
|
|
public InputAction @Tab => m_Wrapper.m_UI_Tab;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Prev".
|
|
/// </summary>
|
|
public InputAction @Prev => m_Wrapper.m_UI_Prev;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Next".
|
|
/// </summary>
|
|
public InputAction @Next => m_Wrapper.m_UI_Next;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/SubPrev".
|
|
/// </summary>
|
|
public InputAction @SubPrev => m_Wrapper.m_UI_SubPrev;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/SubNext".
|
|
/// </summary>
|
|
public InputAction @SubNext => m_Wrapper.m_UI_SubNext;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Right".
|
|
/// </summary>
|
|
public InputAction @Right => m_Wrapper.m_UI_Right;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Left".
|
|
/// </summary>
|
|
public InputAction @Left => m_Wrapper.m_UI_Left;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Down".
|
|
/// </summary>
|
|
public InputAction @Down => m_Wrapper.m_UI_Down;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Up".
|
|
/// </summary>
|
|
public InputAction @Up => m_Wrapper.m_UI_Up;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Reset".
|
|
/// </summary>
|
|
public InputAction @Reset => m_Wrapper.m_UI_Reset;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_UI; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions" />
|
|
public void AddCallbacks(IUIActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
|
|
@Back.started += instance.OnBack;
|
|
@Back.performed += instance.OnBack;
|
|
@Back.canceled += instance.OnBack;
|
|
@Enter.started += instance.OnEnter;
|
|
@Enter.performed += instance.OnEnter;
|
|
@Enter.canceled += instance.OnEnter;
|
|
@Tab.started += instance.OnTab;
|
|
@Tab.performed += instance.OnTab;
|
|
@Tab.canceled += instance.OnTab;
|
|
@Prev.started += instance.OnPrev;
|
|
@Prev.performed += instance.OnPrev;
|
|
@Prev.canceled += instance.OnPrev;
|
|
@Next.started += instance.OnNext;
|
|
@Next.performed += instance.OnNext;
|
|
@Next.canceled += instance.OnNext;
|
|
@SubPrev.started += instance.OnSubPrev;
|
|
@SubPrev.performed += instance.OnSubPrev;
|
|
@SubPrev.canceled += instance.OnSubPrev;
|
|
@SubNext.started += instance.OnSubNext;
|
|
@SubNext.performed += instance.OnSubNext;
|
|
@SubNext.canceled += instance.OnSubNext;
|
|
@Right.started += instance.OnRight;
|
|
@Right.performed += instance.OnRight;
|
|
@Right.canceled += instance.OnRight;
|
|
@Left.started += instance.OnLeft;
|
|
@Left.performed += instance.OnLeft;
|
|
@Left.canceled += instance.OnLeft;
|
|
@Down.started += instance.OnDown;
|
|
@Down.performed += instance.OnDown;
|
|
@Down.canceled += instance.OnDown;
|
|
@Up.started += instance.OnUp;
|
|
@Up.performed += instance.OnUp;
|
|
@Up.canceled += instance.OnUp;
|
|
@Reset.started += instance.OnReset;
|
|
@Reset.performed += instance.OnReset;
|
|
@Reset.canceled += instance.OnReset;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions" />
|
|
private void UnregisterCallbacks(IUIActions instance)
|
|
{
|
|
@Back.started -= instance.OnBack;
|
|
@Back.performed -= instance.OnBack;
|
|
@Back.canceled -= instance.OnBack;
|
|
@Enter.started -= instance.OnEnter;
|
|
@Enter.performed -= instance.OnEnter;
|
|
@Enter.canceled -= instance.OnEnter;
|
|
@Tab.started -= instance.OnTab;
|
|
@Tab.performed -= instance.OnTab;
|
|
@Tab.canceled -= instance.OnTab;
|
|
@Prev.started -= instance.OnPrev;
|
|
@Prev.performed -= instance.OnPrev;
|
|
@Prev.canceled -= instance.OnPrev;
|
|
@Next.started -= instance.OnNext;
|
|
@Next.performed -= instance.OnNext;
|
|
@Next.canceled -= instance.OnNext;
|
|
@SubPrev.started -= instance.OnSubPrev;
|
|
@SubPrev.performed -= instance.OnSubPrev;
|
|
@SubPrev.canceled -= instance.OnSubPrev;
|
|
@SubNext.started -= instance.OnSubNext;
|
|
@SubNext.performed -= instance.OnSubNext;
|
|
@SubNext.canceled -= instance.OnSubNext;
|
|
@Right.started -= instance.OnRight;
|
|
@Right.performed -= instance.OnRight;
|
|
@Right.canceled -= instance.OnRight;
|
|
@Left.started -= instance.OnLeft;
|
|
@Left.performed -= instance.OnLeft;
|
|
@Left.canceled -= instance.OnLeft;
|
|
@Down.started -= instance.OnDown;
|
|
@Down.performed -= instance.OnDown;
|
|
@Down.canceled -= instance.OnDown;
|
|
@Up.started -= instance.OnUp;
|
|
@Up.performed -= instance.OnUp;
|
|
@Up.canceled -= instance.OnUp;
|
|
@Reset.started -= instance.OnReset;
|
|
@Reset.performed -= instance.OnReset;
|
|
@Reset.canceled -= instance.OnReset;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
|
public void RemoveCallbacks(IUIActions instance)
|
|
{
|
|
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
|
public void SetCallbacks(IUIActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public UIActions @UI => new UIActions(this);
|
|
private int m_KeyboardMouseSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme KeyboardMouseScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
|
|
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
|
|
}
|
|
}
|
|
private int m_GamepadSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme GamepadScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
|
}
|
|
}
|
|
private int m_TouchSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme TouchScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
|
|
return asset.controlSchemes[m_TouchSchemeIndex];
|
|
}
|
|
}
|
|
private int m_JoystickSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme JoystickScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
|
|
return asset.controlSchemes[m_JoystickSchemeIndex];
|
|
}
|
|
}
|
|
private int m_XRSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme XRScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
|
|
return asset.controlSchemes[m_XRSchemeIndex];
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
|
public interface IPlayerActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnLook(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Zoom" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnZoom(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnJump(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Run" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnRun(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Op1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnOp1(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Op2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnOp2(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SelectItem" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSelectItem(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SelectBait" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSelectBait(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SelectFood" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSelectFood(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "UseTorch" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUseTorch(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "UseTelescope" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUseTelescope(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "UseBrail" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUseBrail(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "AddBob" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAddBob(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SubBob" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSubBob(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "ToBag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnToBag(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Help" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnHelp(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Chat" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnChat(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Info" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnInfo(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Skill" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSkill(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "OpenBag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnOpenBag(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Keepnet" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnKeepnet(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Make" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMake(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Map" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMap(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "OpenQuick" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnOpenQuick(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick1(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick2(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick3" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick3(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick4" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick4(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick5" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick5(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick6" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick6(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Quick7" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick7(InputAction.CallbackContext context);
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/// <summary>
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|
/// Method invoked when associated input action "Quick8" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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|
/// </summary>
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|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick8(InputAction.CallbackContext context);
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|
/// <summary>
|
|
/// Method invoked when associated input action "Quick9" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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|
/// </summary>
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|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnQuick9(InputAction.CallbackContext context);
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|
/// <summary>
|
|
/// Method invoked when associated input action "Use1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUse1(InputAction.CallbackContext context);
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|
/// <summary>
|
|
/// Method invoked when associated input action "Use2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUse2(InputAction.CallbackContext context);
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
|
public interface IUIActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Back" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnBack(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Enter" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnEnter(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Tab" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnTab(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Prev" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnPrev(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Next" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnNext(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SubPrev" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSubPrev(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SubNext" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSubNext(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Right" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnRight(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Left" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnLeft(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Down" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnDown(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Up" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUp(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Reset" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnReset(InputAction.CallbackContext context);
|
|
}
|
|
}
|
|
}
|