16 lines
287 B
C#
16 lines
287 B
C#
using System;
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using UnityEngine;
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namespace NBF
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{
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public class FPlayerData : MonoService<FPlayerData>
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{
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public bool Run;
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public bool IsGrounded;
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public float Speed;
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public float RotationSpeed;
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public Vector2 MoveInput;
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}
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} |