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Fishing2/Packages/com.nwh.dynamicwaterphysics/Runtime/Lib/MIConvexHull/Vertex.cs
2026-02-27 17:44:21 +08:00

59 lines
2.1 KiB
C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using UnityEngine;
#endregion
namespace NWH.DWP2.MiConvexHull
{
/// <summary>
/// Unity-specific vertex implementation for convex hull calculations.
/// </summary>
public class Vertex : IVertex
{
/// <summary>
/// Initializes a new vertex with specified coordinates.
/// </summary>
/// <param name="x">X coordinate.</param>
/// <param name="y">Y coordinate.</param>
/// <param name="z">Z coordinate.</param>
public Vertex(double x, double y, double z)
{
Position = new double[3] { x, y, z, };
}
/// <summary>
/// Initializes a new vertex from a Unity Vector3.
/// </summary>
/// <param name="ver">Unity Vector3 position.</param>
public Vertex(Vector3 ver)
{
Position = new double[3] { ver.x, ver.y, ver.z, };
}
/// <summary>
/// Position of the vertex in 3D space.
/// </summary>
public double[] Position { get; set; }
/// <summary>
/// Converts the vertex position to a Unity Vector3.
/// </summary>
/// <returns>Unity Vector3 representation of the vertex position.</returns>
public Vector3 ToVec()
{
return new Vector3((float)Position[0], (float)Position[1], (float)Position[2]);
}
}
}