Files
Fishing2/Assets/Procedural Worlds/Packages - Install/GTS/Scripts/Editor/PWStyles.cs
2026-02-28 12:43:44 +08:00

431 lines
19 KiB
C#

using System.Collections.Generic;
using PWCommon5;
using UnityEngine;
using UnityEditor;
namespace ProceduralWorlds.GTS
{
public static class PWStyles
{
#region Const
private const string kStandardSpritePath = "UI/Skin/UISprite.psd";
private const string kBackgroundSpriteResourcePath = "UI/Skin/Background.psd";
private const string kInputFieldBackgroundPath = "UI/Skin/InputFieldBackground.psd";
private const string kKnobPath = "UI/Skin/Knob.psd";
private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
#endregion
#region Static
private static Color SPLINE_CURVE_COLOR = new Color(0.8f, 0.8f, 0.8f);
private static Color CURVE_BUTTON_COLOR = new Color(0.8f, 0.8f, 0.8f);
private static Color EXTRUSION_CURVE_COLOR = new Color(0.8f, 0.8f, 0.8f);
private static Color DIRECTION_BUTTON_COLOR = Color.red;
private static Color UP_BUTTON_COLOR = Color.green;
#endregion
#region Variables
public static readonly Texture2D knobTexture2D;
public static readonly GUIStyle gpanel;
public static readonly GUIStyle wrappedText;
public static readonly GUIStyle richText;
public static readonly GUIStyle resFlagsPanel;
public static readonly GUIStyle resTreeFoldout;
public static readonly GUIStyle staticResHeader;
public static readonly GUIStyle dynamicResHeader;
public static readonly GUIStyle boldLabel;
public static readonly GUIStyle advancedToggle;
public static readonly GUIStyle advancedToggleDown;
public static readonly GUIStyle helpNoWrap;
public static readonly GUIStyle boxLabelLeft;
public static readonly GUIStyle boxWithLeftLabel;
public static readonly GUIStyle addBtn;
public static readonly GUIStyle inlineToggleBtn;
public static readonly GUIStyle inlineToggleBtnDown;
public static readonly GUIStyle areaDebug;
public static readonly GUIStyle toggleBtn;
public static readonly Texture2D undoIco;
public static readonly GUIStyle nodeBtn;
public static readonly GUIStyle cancelBtn;
public static readonly GUIStyle dirBtn;
public static readonly GUIStyle upBtn;
public static readonly GUIStyle redBackground;
public static readonly GUIContent redCircleContent = new GUIContent();
public static readonly GUIContent greenCircleContent = new GUIContent();
public static readonly GUIContent yellowCircleContent = new GUIContent();
#region Textures
static Texture2D m_WhiteTexture;
/// <summary>
/// A 1x1 white texture.
/// </summary>
/// <remarks>
/// This texture is only created once and recycled afterward. You shouldn't modify it.
/// </remarks>
public static Texture2D whiteTexture
{
get
{
if (m_WhiteTexture == null)
{
m_WhiteTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false) { name = "White Texture" };
m_WhiteTexture.SetPixel(0, 0, Color.white);
m_WhiteTexture.Apply();
}
return m_WhiteTexture;
}
}
static Texture3D m_WhiteTexture3D;
/// <summary>
/// A 1x1x1 white texture.
/// </summary>
/// <remarks>
/// This texture is only created once and recycled afterward. You shouldn't modify it.
/// </remarks>
public static Texture3D whiteTexture3D
{
get
{
if (m_WhiteTexture3D == null)
{
m_WhiteTexture3D = new Texture3D(1, 1, 1, TextureFormat.ARGB32, false) { name = "White Texture 3D" };
m_WhiteTexture3D.SetPixels(new Color[] { Color.white });
m_WhiteTexture3D.Apply();
}
return m_WhiteTexture3D;
}
}
static Texture2D m_BlackTexture;
/// <summary>
/// A 1x1 black texture.
/// </summary>
/// <remarks>
/// This texture is only created once and recycled afterward. You shouldn't modify it.
/// </remarks>
public static Texture2D blackTexture
{
get
{
if (m_BlackTexture == null)
{
m_BlackTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false) { name = "Black Texture" };
m_BlackTexture.SetPixel(0, 0, Color.black);
m_BlackTexture.Apply();
}
return m_BlackTexture;
}
}
static Texture3D m_BlackTexture3D;
/// <summary>
/// A 1x1x1 black texture.
/// </summary>
/// <remarks>
/// This texture is only created once and recycled afterward. You shouldn't modify it.
/// </remarks>
public static Texture3D blackTexture3D
{
get
{
if (m_BlackTexture3D == null)
{
m_BlackTexture3D = new Texture3D(1, 1, 1, TextureFormat.ARGB32, false) { name = "Black Texture 3D" };
m_BlackTexture3D.SetPixels(new Color[] { Color.black });
m_BlackTexture3D.Apply();
}
return m_BlackTexture3D;
}
}
static Texture2D m_TransparentTexture;
/// <summary>
/// A 1x1 transparent texture.
/// </summary>
/// <remarks>
/// This texture is only created once and recycled afterward. You shouldn't modify it.
/// </remarks>
public static Texture2D transparentTexture
{
get
{
if (m_TransparentTexture == null)
{
m_TransparentTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false) { name = "Transparent Texture" };
m_TransparentTexture.SetPixel(0, 0, Color.clear);
m_TransparentTexture.Apply();
}
return m_TransparentTexture;
}
}
static Texture3D m_TransparentTexture3D;
/// <summary>
/// A 1x1x1 transparent texture.
/// </summary>
/// <remarks>
/// This texture is only created once and recycled afterward. You shouldn't modify it.
/// </remarks>
public static Texture3D transparentTexture3D
{
get
{
if (m_TransparentTexture3D == null)
{
m_TransparentTexture3D = new Texture3D(1, 1, 1, TextureFormat.ARGB32, false) { name = "Transparent Texture 3D" };
m_TransparentTexture3D.SetPixels(new Color[] { Color.clear });
m_TransparentTexture3D.Apply();
}
return m_TransparentTexture3D;
}
}
#endregion
/// <summary>
/// Style for the override checkbox.
/// </summary>
public static readonly GUIStyle smallTickbox;
/// <summary>
/// Style for the labels in the toolbar of each effect.
/// </summary>
public static readonly GUIStyle miniLabelButton;
static readonly Color splitterDark;
static readonly Color splitterLight;
/// <summary>
/// Color of UI splitters.
/// </summary>
public static Color splitter => EditorGUIUtility.isProSkin ? splitterDark : splitterLight;
static readonly Texture2D paneOptionsIconDark;
static readonly Texture2D paneOptionsIconLight;
/// <summary>
/// Option icon used in effect headers.
/// </summary>
public static Texture2D paneOptionsIcon => EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight;
/// <summary>
/// Style for effect header labels.
/// </summary>
public static readonly GUIStyle headerLabel;
static readonly Color headerBackgroundDark;
static readonly Color headerBackgroundLight;
/// <summary>
/// Color of effect header backgrounds.
/// </summary>
public static Color headerBackground => EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight;
/// <summary>
/// Style for the trackball labels.
/// </summary>
public static readonly GUIStyle wheelLabel;
/// <summary>
/// Style for the trackball cursors.
/// </summary>
public static readonly GUIStyle wheelThumb;
/// <summary>
/// Size of the trackball cursors.
/// </summary>
public static readonly Vector2 wheelThumbSize;
/// <summary>
/// Style for the curve editor position info.
/// </summary>
public static readonly GUIStyle preLabel;
private static List<Texture2D> m_texturesInMemory = new List<Texture2D>();
#endregion
public static float currentHalfWidth => EditorGUIUtility.currentViewWidth * 0.5f;
public static float currentFullWidth => EditorGUIUtility.currentViewWidth;
public static GUILayoutOption maxHalfWidth => GUILayout.MaxWidth(currentHalfWidth);
public static GUILayoutOption maxFullWidth => GUILayout.MaxWidth(currentFullWidth);
public static GUILayoutOption minButtonHeight => GUILayout.MinHeight(30f);
public static Color GetColorFromHTML(string htmlString)
{
Color color = Color.white;
if (!htmlString.StartsWith("#"))
htmlString = "#" + htmlString;
if (!ColorUtility.TryParseHtmlString(htmlString, out color))
color = Color.white;
return color;
}
public static Texture2D GetBGTexture(Color backgroundColor)
{
int num = 1;
Color[] colors = new Color[num * num];
for (int index = 0; index < colors.Length; ++index)
colors[index] = backgroundColor;
Texture2D bgTexture = new Texture2D(num, num);
bgTexture.SetPixels(colors);
bgTexture.Apply(true);
m_texturesInMemory.Add(bgTexture);
return bgTexture;
}
public static Texture2D GetBGTexture(Color backgroundColor, Color borderColor)
{
int num = 6;
Color[] colors = new Color[num * num];
for (int index1 = 0; index1 < num; ++index1)
{
for (int index2 = 0; index2 < num; ++index2)
{
int index3 = index1 * num + index2;
colors[index3] = index1 == 0 || index1 == num - 1 || index2 == 0 || index2 == num - 1 ? borderColor : backgroundColor;
}
}
Texture2D bgTexture = new Texture2D(num, num);
bgTexture.SetPixels(colors);
bgTexture.Apply(true);
m_texturesInMemory.Add(bgTexture);
return bgTexture;
}
#region Constructors
static PWStyles()
{
EditorUtils.CommonStyles styles = new EditorUtils.CommonStyles();
#region Toggle Btn
toggleBtn = new GUIStyle(GUI.skin.toggle);
toggleBtn.fixedWidth = 15;
toggleBtn.margin = new RectOffset(5, 0, 0, 0);
toggleBtn.padding = new RectOffset(0, 0, 0, 5);
#endregion
#region Area Debug
areaDebug = new GUIStyle("label");
areaDebug.normal.background = GetBGTexture(GetColorFromHTML("#ff000055"));
#endregion
#region Box
gpanel = new GUIStyle(GUI.skin.box);
gpanel.normal.textColor = GUI.skin.label.normal.textColor;
gpanel.fontStyle = FontStyle.Bold;
gpanel.alignment = TextAnchor.UpperLeft;
boxLabelLeft = new GUIStyle(gpanel);
boxLabelLeft.richText = true;
boxLabelLeft.wordWrap = false;
boxLabelLeft.margin.right = 0;
boxLabelLeft.overflow.right = 1;
boxWithLeftLabel = new GUIStyle(gpanel);
boxWithLeftLabel.richText = true;
boxWithLeftLabel.wordWrap = false;
boxWithLeftLabel.margin.left = 0;
#endregion
#region Add Button
addBtn = new GUIStyle("button");
addBtn.margin = new RectOffset(4, 4, 0, 0);
#endregion
#region Inline Toggle Button
inlineToggleBtn = new GUIStyle(styles.toggleButton);
inlineToggleBtn.margin = styles.deleteButton.margin;
inlineToggleBtnDown = new GUIStyle(styles.toggleButtonDown);
inlineToggleBtnDown.margin = inlineToggleBtn.margin;
#endregion
#region Resource Tree
resTreeFoldout = new GUIStyle(EditorStyles.foldout);
resTreeFoldout.fontStyle = FontStyle.Bold;
#endregion
#region Red Flags Panel
resFlagsPanel = new GUIStyle(GUI.skin.window);
resFlagsPanel.normal.textColor = GUI.skin.label.normal.textColor;
//resFlagsPanel.fontStyle = FontStyle.Bold;
resFlagsPanel.alignment = TextAnchor.UpperCenter;
resFlagsPanel.margin = new RectOffset(0, 0, 5, 7);
resFlagsPanel.padding = new RectOffset(10, 10, 3, 3);
resFlagsPanel.stretchWidth = true;
resFlagsPanel.stretchHeight = false;
#endregion
#region Wrap Style
wrappedText = new GUIStyle(GUI.skin.label);
wrappedText.fontStyle = FontStyle.Normal;
wrappedText.wordWrap = true;
#endregion
#region Rich Text
richText = new GUIStyle(GUI.skin.label);
richText.fontStyle = FontStyle.Normal;
richText.wordWrap = true;
richText.richText = true;
#endregion
#region Static / Dynamic Resource Header
staticResHeader = new GUIStyle();
staticResHeader.overflow = new RectOffset(2, 2, 2, 2);
dynamicResHeader = new GUIStyle(staticResHeader);
#endregion
#region Bold Label
boldLabel = new GUIStyle("Label");
boldLabel.fontStyle = FontStyle.Bold;
#endregion
#region Advanced Toggle
advancedToggle = styles.toggleButton;
advancedToggle.padding = new RectOffset(5, 5, 0, 0);
advancedToggle.margin = styles.deleteButton.margin;
advancedToggle.fixedHeight = styles.deleteButton.fixedHeight;
advancedToggleDown = styles.toggleButtonDown;
advancedToggleDown.padding = advancedToggle.padding;
advancedToggleDown.margin = advancedToggle.margin;
advancedToggleDown.fixedHeight = advancedToggle.fixedHeight;
#endregion
#region Help
helpNoWrap = new GUIStyle(styles.help);
helpNoWrap.wordWrap = false;
#endregion
#region Undo Icon
undoIco = Resources.Load("pwundo" + PWConst.VERSION_IN_FILENAMES) as Texture2D;
#endregion
#region Background
redBackground = new GUIStyle();
redBackground.active.background = GetBGTexture(Color.red);
#endregion
#region Spline Buttons
knobTexture2D = AssetDatabase.GetBuiltinExtraResource<Texture2D>(kKnobPath);
nodeBtn = new GUIStyle("button");
nodeBtn.active.background = GetBGTexture(Color.white);
dirBtn = new GUIStyle("button");
dirBtn.active.background = knobTexture2D; // GetBGTexture(Color.white);
dirBtn.normal.background = knobTexture2D;
upBtn = new GUIStyle("button");
upBtn.active.background = GetBGTexture(Color.white);
#endregion
#region Cancel Button
cancelBtn = new GUIStyle("button");
//cancelBtn.normal.textColor = Color.red;
#endregion
#region Unity Personal / Pro Colors
// Setup colors for Unity Pro
if (EditorGUIUtility.isProSkin)
{
resFlagsPanel.normal.background = Resources.Load("pwdarkBoxp" + PWConst.VERSION_IN_FILENAMES) as Texture2D;
staticResHeader.normal.background = GetBGTexture(GetColorFromHTML("2d2d2dff"));
dynamicResHeader.normal.background = GetBGTexture(GetColorFromHTML("2d2d4cff"));
}
// or Unity Personal
else
{
resFlagsPanel.normal.background = Resources.Load("pwdarkBox" + PWConst.VERSION_IN_FILENAMES) as Texture2D;
staticResHeader.normal.background = GetBGTexture(GetColorFromHTML("a2a2a2ff"));
dynamicResHeader.normal.background = GetBGTexture(GetColorFromHTML("a2a2c1ff"));
}
#endregion
#region Styling
smallTickbox = new GUIStyle("ShurikenToggle");
miniLabelButton = new GUIStyle(EditorStyles.miniLabel);
miniLabelButton.normal = new GUIStyleState
{
background = transparentTexture,
scaledBackgrounds = null,
textColor = Color.grey
};
var activeState = new GUIStyleState
{
background = transparentTexture,
scaledBackgrounds = null,
textColor = Color.white
};
miniLabelButton.active = activeState;
miniLabelButton.onNormal = activeState;
miniLabelButton.onActive = activeState;
splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f);
splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f);
headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f);
headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f);
paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png");
paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png");
headerLabel = new GUIStyle(EditorStyles.miniLabel);
wheelThumb = new GUIStyle("ColorPicker2DThumb");
wheelThumbSize = new Vector2(
!Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal,
!Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical
);
wheelLabel = new GUIStyle(EditorStyles.miniLabel);
preLabel = new GUIStyle("ShurikenLabel");
#endregion
#region GUI Content
redCircleContent = EditorGUIUtility.IconContent("lightMeter/redLight");
greenCircleContent = EditorGUIUtility.IconContent("lightMeter/greenLight");
yellowCircleContent = EditorGUIUtility.IconContent("lightMeter/orangeLight");
#endregion
}
#endregion
}
}