Files
Fishing2/Assets/Procedural Worlds/Packages - Install/GTS/Scripts/Editor/PWApp.cs
2026-02-28 12:43:44 +08:00

113 lines
4.2 KiB
C#

// Copyright © 2018 Procedural Worlds Pty Limited. All Rights Reserved.
using PWCommon5;
using UnityEngine;
using UnityEditor;
namespace ProceduralWorlds.GTS
{
[InitializeOnLoad]
public static class PWApp
{
public const string CONF_NAME = "GTS";
private static AppConfig m_conf;
public static AppConfig CONF
{
get
{
if (m_conf != null)
{
return m_conf;
}
m_conf = AssetUtils.GetConfig(CONF_NAME);
if (m_conf != null)
{
Prod.Checkin(m_conf);
}
return m_conf;
}
}
static PWApp()
{
// Need to wait for things to import before creating the common menu - Using delegates and only check menu when something gets imported
AssetDatabase.importPackageCompleted -= OnImportPackageCompleted;
AssetDatabase.importPackageCompleted += OnImportPackageCompleted;
AssetDatabase.importPackageCancelled -= OnImportPackageCancelled;
AssetDatabase.importPackageCancelled += OnImportPackageCancelled;
AssetDatabase.importPackageFailed -= OnImportPackageFailed;
AssetDatabase.importPackageFailed += OnImportPackageFailed;
m_conf = AssetUtils.GetConfig(CONF_NAME, true);
//In case it was a script only import: let's check-in.
if (m_conf != null)
{
Prod.Checkin(m_conf);
}
}
/// <summary>
/// Called when a package import is Completed.
/// </summary>
private static void OnImportPackageCompleted(string packageName)
{
#if PW_DEBUG
Debug.LogFormat("[PWApp]: '{0}' Import Completed", packageName);
#endif
OnPackageImport();
}
/// <summary>
/// Called when a package import is Cancelled.
/// </summary>
private static void OnImportPackageCancelled(string packageName)
{
Debug.LogWarningFormat("[PWApp]: '{0}' Import was Cancelled.", packageName);
OnPackageImport();
}
/// <summary>
/// Called when a package import fails.
/// </summary>
private static void OnImportPackageFailed(string packageName, string error)
{
Debug.LogErrorFormat("[PWApp]: '{0}' Import Failed with error message: '{1}'.", packageName, error);
OnPackageImport();
}
/// <summary>
/// Used to run things after a package was imported.
/// </summary>
private static void OnPackageImport()
{
if (m_conf == null)
{
m_conf = AssetUtils.GetConfig(CONF_NAME);
}
Prod.Checkin(m_conf);
// No need for these anymore
AssetDatabase.importPackageCompleted -= OnImportPackageCompleted;
AssetDatabase.importPackageCancelled -= OnImportPackageCancelled;
AssetDatabase.importPackageFailed -= OnImportPackageFailed;
}
/// <summary>
/// Get an editor utils object that can be used for common Editor stuff - DO make sure to Dispose() the instance.
/// </summary>
/// <param name="editorObj">The class that uses the utils. Just pass in "this".</param>
/// <param name="customUpdateMethod">(Optional) The method to be called when the GUI needs to be updated. (Repaint will always be called.)</param>
/// <param name="customNewsURL">(Optional) A custom URL to fetch the news messages from. Will default to the news URL in the app config if none provided.</param>
/// <param name="overrideParameters">A custom set of URL Parameters to use when fetching news data. If left empty, the default set of parameters will be used</param>
/// <returns>Editor Utils</returns>
public static EditorUtils GetEditorUtils(IPWEditor editorObj, System.Action customUpdateMethod = null, string customNewsURL = null, URLParameters overrideParameters = null)
{
return new EditorUtils(CONF, editorObj, null, customUpdateMethod, customNewsURL, overrideParameters);
}
}
}