128 lines
4.4 KiB
C#
128 lines
4.4 KiB
C#
// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using LuxWater;
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using NWH.DWP2.WaterObjects;
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using UnityEngine;
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#endregion
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namespace NWH.DWP2.WaterData
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{
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public class LuxWaterDataProvider : WaterDataProvider
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{
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public float timeOffset = 0.06f;
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private LuxWaterUtils.GersterWavesDescription _description;
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private float _waterHeightOffset;
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private Material _waterMaterial;
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private LuxWater_WaterVolume _waterObject;
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public override void Awake()
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{
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base.Awake();
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_waterObject = FindAnyObjectByType<LuxWater_WaterVolume>();
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if (_waterObject == null)
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{
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Debug.LogError($"{typeof(LuxWater_WaterVolume)} not found in scene. " +
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$"{GetType()} requires a {typeof(LuxWater_WaterVolume)} to be present in the scene.");
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return;
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}
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_waterMaterial = _waterObject.GetComponent<MeshRenderer>()?.sharedMaterial;
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if (_waterMaterial == null)
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{
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Debug.LogError("Lux water object does not contain a mesh renderer or material.");
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return;
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}
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LuxWaterUtils.GetGersterWavesDescription(ref _description, _waterMaterial);
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_waterHeightOffset = _waterObject.transform.position.y;
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}
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public override void GetWaterHeights(WaterObject waterObject, ref Vector3[] points, ref float[] waterHeights)
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{
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// Update wave description
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LuxWaterUtils.GetGersterWavesDescription(ref _description, _waterMaterial);
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for (int i = 0; i < points.Length; i++)
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{
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waterHeights[i] = LuxWaterUtils.GetGestnerDisplacement(points[i], _description, timeOffset).y
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+ _waterHeightOffset;
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}
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}
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public override bool SupportsWaterHeightQueries()
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{
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return true;
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}
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public override bool SupportsWaterNormalQueries()
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{
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return false;
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}
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public override bool SupportsWaterFlowQueries()
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{
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return false;
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}
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}
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}
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#if UNITY_EDITOR
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namespace NWH.DWP2.WaterData
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{
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using UnityEditor;
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[CustomEditor(typeof(LuxWaterDataProvider))]
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[CanEditMultipleObjects]
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public class LuxWaterDataProviderEditor : WaterDataProviderEditor
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{
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protected override void DrawStatus(WaterDataProvider provider)
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{
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drawer.BeginSubsection("Status");
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var waterVolume = FindAnyObjectByType<LuxWater.LuxWater_WaterVolume>();
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if (waterVolume != null)
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{
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drawer.Info($"Lux Water Volume found in scene: {waterVolume.name}");
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var meshRenderer = waterVolume.GetComponent<UnityEngine.MeshRenderer>();
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if (meshRenderer != null && meshRenderer.sharedMaterial != null)
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{
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drawer.Info($"Water Material: {meshRenderer.sharedMaterial.name}");
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}
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else
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{
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drawer.Info("MeshRenderer or Material not found.", MessageType.Warning);
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}
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}
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else
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{
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drawer.Info("LuxWater_WaterVolume not found in scene.", MessageType.Error);
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}
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drawer.EndSubsection();
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}
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protected override void DrawSettings(WaterDataProvider provider)
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{
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drawer.BeginSubsection("Settings");
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drawer.Field("timeOffset", true, "s");
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drawer.EndSubsection();
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}
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}
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}
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#endif |